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Balance Issues with Flying Tanks
#18
At the helicopter ONE stun ability - rocket.
The Earth robot doesn't have powerful stun spells and only 1 attacking spell.
Even if to catch air tank in a net and use earthquake, he all the same will easily run away - earth robot won't kill him for 3 seconds. Manoeuvrability of air tanks gives the chance to attack during the favourable moments and quickly to leave in case of danger.
Attacking spells goblin tank are useless against protective spells of the earth robot. +earthquake and goblin tank dead.
Air tanks don't have chances against super-power attacking spells of the goblin tank and 2,5 s stun. 3 s net + 2,5 s stun = 5,5 s fight - to escape it will not turn out. I play the goblin tank and air tanks for me - the easy mark.
Allies together with you protect cp. But air tanks should stand on a point and to protect it, they can't maneuver. Here are necessary mass damaging and stun spells, instead of speed.
Banish+lava shot+hell fire = dead air. No chance.
sorry for bad eng
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Messages In This Thread
Balance Issues with Flying Tanks - by psycodiver - 2011-04-19, 14:34:51
RE: Balance Issues with Flying Tanks - by Althend - 2011-04-19, 14:46:55
RE: Balance Issues with Flying Tanks - by TKF - 2011-04-19, 17:24:54
RE: Balance Issues with Flying Tanks - by ssl - 2011-04-19, 18:44:13
RE: Balance Issues with Flying Tanks - by eSVau - 2011-04-19, 23:35:14
RE: Balance Issues with Flying Tanks - by Helge_F - 2011-04-20, 01:19:53
RE: Balance Issues with Flying Tanks - by progg - 2011-05-02, 22:19:46
RE: Balance Issues with Flying Tanks - by raven.ru - 2011-05-25, 11:27:31
RE: Balance Issues with Flying Tanks - by Helge_F - 2011-05-25, 15:07:25

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