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Incentive ideas to buy better tanks in game
#10
(2014-01-30, 17:00:23)gozo1985 Wrote:
(2014-01-30, 16:30:31)Exodus Wrote: Buying better tanks is already more efficient than buying hulls, since you not only gain more HP, but also more powerful skills and you don't sacrifice an item slot for that.

!!!!! Lets take this quote and put it into the Loading Screen !!!!!!

Indeed what seems obvious when you know the game is not for some players. (And I am not talking about troll helis).

the main problem is this one :
you got T1 tanks with ~1kHP
you got 5kgold to buy stuff
obviously you need hp and 2 choices for that :
buying new tank
or buying hull

for 5k gold u got 4k hp bonus => ~5khp
for 5k gold + your heli (sold) you can buy heavy tank => ~5khp

so the 2 choices are the same regarding HP.

And some players dont consider the bonus in tanks spell as you can do good without skills and some weapons. (and probably dont know how to handle the spells properly)

Problem wiht this kind of thinkings is when you need teamplay : defending cps or ganking or capturing cps.

when all spells are cast in 2, 3 sec a team with T2 tanks will most of the time be at huge advantage compare to teams with 2 or 3 T1 tanks with hulls. (you dont do much dammage with a T1 tank when your dead in 2 or 3 sec, but the spells do instant dammage).

The idea is really that players starts to play more with all tanks and learn the spells.


an heli or raider or antigrav can surely do good until inf cames into play. But imo it is better to spend gold on tanks than hulls (or weapons for the lr strategy that requires less hp maybe).

Quote:Seems like streamlining tankchoices. I don't like that.

I dont get what you mean by that ?
maybe I am wrong but I see the different values of tanks as the main stream of the game : first time I played this game I understand it was basicly light tank to heavy tank to infernal or frost robot (depending on your side) and because it was called btanks. For me you got more advantages in changing tanks than buying items. and I think now you have a large choice to changes tanks (even if there are popular ones and somes a little bit disregarded).

I dont think playing T1 tanks (ie tanks <3k gold ) to buy a 9k or 10k + gold tank as the best (good?) move (for a team play game).

and still imo it is possible because hulls can be stacks and gold hull give enough hp to stand against T2 tanks for the same price. A T1 tank with 10khp is strange regarding the game and the teamplay of a team.

as for the fact pointed by Exodus : " slot free", well at this state of the game you dont have the money to have a full build on the slots. (of course you can like 6 minor weapons or 4 minor weapons + speed + random item you like or consumables).



Quote:
Quote:gozo1985 Wrote: i agree with the main idea behind it but not with your suggestions. i prefer something like getting back 100% (or close to) costs of a tank instead of only the half. have to say that i havent thought about the negative aspects right now.
but some positive things are:

- more tanks are played instead of many people just playing starter to hight tier tanks
- funny/strategic things may happen if you want to counter a tank and also getting re-countered
- game duration shortening ExclamationSleepy

Quite an appealing idea but 100% would be too much, people would random and get their preferred tank afterwards. But i could think of 75% or so.


This might help people to try handling tanks instead of relying on weapons too much.
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Messages In This Thread
RE: Incentive ideas to buy better tanks in game - by ckibibi - 2014-01-30, 19:04:57

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