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no false promises... any German speaking C++ coder here?
#4
unity offers an asset store with many free assets, which you might need at some point. if you lack knowledge of multiplayer based programming, you could check the SteamAPI for some protocol as well as client-server architecture. while communication between all clients is one of the biggest issues, finding free assets or the likes is just as much. build your code in a module way, so each action can be achieved by local input as well as external input with the exact same result. you could go with some kind of ticket system or simply route all actions into a global queue, available for everyone.

for beginners, try to get a Cube A fire a Cube X to Cube B. then advance to target every Cube of a certain Type . always keep a reasonable perspective to input your actions into a protocol. if it was just some local 5 vs 5, singleplayer based game, you could implement it within a few weeks.
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RE: no false promises... any German speaking C++ coder here? - by Saiyuki - 2016-03-20, 00:29:36



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