2008-06-14, 13:01:04
So something against structures? More micromanagement? Here's my suggestion...
[attachment=0]Inferno Bomb (W)
Fires a large fireball of napalm on target area. It burns the ground for 5 seconds, then minor flames for 10 seconds (Flames do 50% against structures). Main explosion and fire AOE 400. The point of the idea was, it has high flames so it also hit air (to increase the titans ability to fight air). Cast range 1200?
lv1: 750 explosion damage, 300 dmg pr sec major, 75 dmg pr sec minor
lv2: 1500 explosion damage, 600 dmg pr sec major, 150 dmg pr sec minor
lv3: 2250 explosion damage, 900 dmg pr sec major, 225 dmg pr sec minor
lv4: 3000 explosion damage, 1200 dmg pr sec major, 300 dmg pr sec minor
lv5: 3750 explosion damage, 1500 dmg pr sec major, 375 dmg pr sec minor
If something stand in the flames for 15 sec + explosion, they suffer 3000 dmg pr level of the skill. Can be effectively combined with hailfire to make the enemy ground tank to be stunned in the flames for long time.
[attachment=0]Inferno Bomb (W)
Fires a large fireball of napalm on target area. It burns the ground for 5 seconds, then minor flames for 10 seconds (Flames do 50% against structures). Main explosion and fire AOE 400. The point of the idea was, it has high flames so it also hit air (to increase the titans ability to fight air). Cast range 1200?
lv1: 750 explosion damage, 300 dmg pr sec major, 75 dmg pr sec minor
lv2: 1500 explosion damage, 600 dmg pr sec major, 150 dmg pr sec minor
lv3: 2250 explosion damage, 900 dmg pr sec major, 225 dmg pr sec minor
lv4: 3000 explosion damage, 1200 dmg pr sec major, 300 dmg pr sec minor
lv5: 3750 explosion damage, 1500 dmg pr sec major, 375 dmg pr sec minor
If something stand in the flames for 15 sec + explosion, they suffer 3000 dmg pr level of the skill. Can be effectively combined with hailfire to make the enemy ground tank to be stunned in the flames for long time.