2008-08-27, 14:23:33
Gammagulp Wrote:I like this idea, but would suggest one additional disadvantage. Pls let it not aim points in the Base area like teleporter, so you cannot destroy the enemy base so fast, but maybe factories planted infront of the base.Psycho magic would do more damage than this artillery item, when you are attack actively. Also this item would be useless if you cannot use it in base in endgame, as you can do with the orbital.
I don't remember how much damage the orbital control does, but it can cost twice, shoot 8 shots instead of 6, and have 5 sec casting/delay time. Each artillery shell could do 1k dmg. I don't think that's OP, considering you have 5 seconds to dodge it and you get a warning when it's cast. Also friendly fire

So what if
Artillery Control: (10000)
Shells: 8
Delay: 5 seconds until shells hit
Dmg pr shell: 1000
Splash radius: 400-500
Casting Range: 1200
Innaccuracy radius: 528