2008-09-10, 19:01:04
As many of you may have observed the goblin tank is rarely used right now, becouse he's too weak in comparison. The problem is, that a goblin tank needs a teleporter to be strong against tanks which are cheaper than himself (thunder/ghost/heavy/[air ship]) and against which he is supposed to be strong. But a goblin tank + teleport is even more expensive than a sky tank, which is way more effective against everything. Especially in a gameplay where it is rather common to stay quite long on scout and change to a sky tank, or sometimes even demon tank early, the goblin lacks of strength to compete in late game, but is too expensive to be able to gain any advantage in mid game. As far as I have talked to other players (who I think to be experienced enough to have a good view on bt in general), most agree on that, so I'll ask here as well: Do you think that the goblin tank needs some kind of buff? And if yes, how should the tank be buffed?
A possibilty would be make the goblin stronger without a teleporter, for example by adding a short range teleport to the melee stun skill, like a blink+attack ability or rework it to be used from a range where the goblin gets a speed boost (for x sec) and moves straight to the aim for using the melee attack.
Btw: As the goblin combines rather badly with long range a stronger goblin tank may encourage people to play less scout+long range in the start, which might be a good thing to create a bigger variaty of starting strats.
A possibilty would be make the goblin stronger without a teleporter, for example by adding a short range teleport to the melee stun skill, like a blink+attack ability or rework it to be used from a range where the goblin gets a speed boost (for x sec) and moves straight to the aim for using the melee attack.
Btw: As the goblin combines rather badly with long range a stronger goblin tank may encourage people to play less scout+long range in the start, which might be a good thing to create a bigger variaty of starting strats.