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New Tank: Holy Machine - Printable Version

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Re: New Tank: Holy Machine - ZergSpamNuke - 2009-01-27

Ever thought about the ethical questions this brings up for the developers?

The Dark Force has to ask itself, will they really want a Holy Tank with only Light skills? :mrgreen:
I prefer, in addition, a Unholy counterpartWink


Re: New Tank: Holy Machine - cedi - 2009-01-27

May a twin tank? That means, one time the holy tank, with some heal spells and support spells and a second one, the same model, only darker.
And the second one have damage abilitys.

Maybe they have than a morph ability which transform them into each other...

cedi


Re: New Tank: Holy Machine - horselance - 2009-01-27

No needSmile


Re: New Tank: Holy Machine - cedi - 2009-01-27

What do you mean?

cedi


Re: New Tank: Holy Machine - qweqqweq - 2009-01-28

You know what's funny is that the titan has the ultimate already that lets all tanks around it stay alive for 4.3 seconds or whatever. If there were a holy tank than shouldn't that ability to it for its ultimate instead? but then what would the titan's new ultimate be?


If the holy tank is added would it be the demon tank's nemesis?


Re: New Tank: Holy Machine - the truth - 2009-01-28

This talk of twin tanks game me an idea.

What if there was an option to buy a tank, but when you bought it, you really bought 2 tanks. Each of these tanks would have only 3 inventory slots, and would have half hp for their cost. And if you killed one of them you would get half bounty (they would come back to life at seperate times). Would be cool if people want to manage 2 tanks at once for whatever reason.


Re: New Tank: Holy Machine - cedi - 2009-01-28

But then one, which has an ability to reconnect....

cedi


Re: New Tank: Holy Machine - cedi - 2009-02-09

I thought we need a late game supporter, so I changed the spell ideas a bit:

Heal Canon: Like laser, a fast canon which heals allied units.
Protecting Lights: Summons x balls, which flies around the tank. Each ball absorbs x damage. When it explodes, the ball heals all units around by x.
Energy Switch: Absorbs from each enemy tank in range x hp. The absorbed hp is divided to all allied tanks in range.
Deflecting Plating: The tank has a chance to give taken damage to an allied creep.
Combined Power: When activated increases the movementspeed of all allied tanks around by x per tank. Heals every tank by x per tank and splits all damage
between them. ( Spiritlink )

And the tanks price needs to be around 11k or something....

cedi


Re: New Tank: Holy Machine - GooglyBoogly - 2009-02-10

cedi Wrote:I thought we need a late game supporter, so I changed the spell ideas a bit:
Protecting Lights: Summons x balls, which flies around the tank. Each ball absorbs x damage. When it explodes, the ball heals all units around by x.

I Like, +1


Re: New Tank: Holy Machine - Bobguydude - 2009-02-10

I agree, it's a good idea.


Re: New Tank: Holy Machine - WerWulf - 2009-02-10

that is a good idea, as far as late game goes, i usually only see titans, hunters and sky fortresses, support tanks are long gone by then.