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New Sky Tank Skill - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: New Sky Tank Skill (/showthread.php?tid=1802) Pages:
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Re: New Sky Tank Skill - Gammagulp - 2008-09-19 As Fire was fixed in damage some time ago I only use fire, because it is a good short time damage, not stopable and have you experienced the range you can cast it? (quiet long ) I think its good for creeping.The problem of bomber or fighter base would be, that it is the same like Airship I would like too see a creep spawn of Zeppelin“s ^^. Maybe 2-10 Zeppeling creeps at your position. They are quiet good damage dealer creeps and can spread enemy weapon fire. Hmmm, this is the only skill which I could think about suits to the sky Tank Model, costs and I am not able to be creative enough to find another skill for Sky Tank, which is not like the other ones :oops: Re: New Sky Tank Skill - horselance - 2008-09-19 It has a big colorful crystal at top of it. Be creative with it
Re: New Sky Tank Skill - VanHelsing222 - 2008-09-19 maybe a laser beam... it maybe could stun (laser color could be the color of the player, could look like the frost cannon attacks) or a shield which decreases magic damage (maybe like the shield of the trader) Re: New Sky Tank Skill - Morkardar - 2008-09-21 I dont think Sky Tank will get a stun. Re: New Sky Tank Skill - TKF - 2008-09-21 Morkardar Wrote:I dont think Sky Tank will get a stun.That is highly unlikely, also all the sky tanks skills are too awesome to be changed. Re: New Sky Tank Skill - Centreri - 2008-09-22 I agree that it's very uninspired how one tank has two so-similar abilities. I think something that would help the Sky Tank avoid other tanks, like Demon Tanks (I hate those) is what it needs - right now, it's not particularly strong against anything but weak against short-range + teleport with any decent tank. I think maybe an ability that you can activate that stops all spells that specifically target you for 2 + spellevel seconds is fair. Re: New Sky Tank Skill - DerSatan - 2008-09-24 what about this: camouflage [passive] the sky tank uses camouflage to hide itself from enemies, making it harder to spot from distance. effect: sky tank is always invisible if no enemy tank is within range of X. level examples: level 1: 2300 level 2: 2000 level 3: 1700 level 4: 1400 level 5: 1100 that means, if no enemy tank is within that given range, you are invisible (you cannot be hit by lava shot/heavy tank missle, you are hidden on the minimap which makes you able to surprisingly attack a CP etc..) although its a nice feature, it could have another small passive or active effect, because i think its not enough to make someone really level it. just like the scout got HP regeneration and bonus armor in one skill. but at the moment, i dont know what could be combined with this ability .
Re: New Sky Tank Skill - horselance - 2008-09-24 I think it is a powerful ability Satan. And dont need another bonus. But it must be at least 1300 at level 5 or you can hit ppl with 1300 range weapons without being hit. Re: New Sky Tank Skill - DerSatan - 2008-09-24 horselance Wrote:I think it is a powerful ability Satan. And dont need another bonus. But it must be at least 1300 at level 5 or you can hit ppl with 1300 range weapons without being hit. okay, maybe it is powerful. but to the max 1300 range: if i attack someone at 1300 range, he normally cant attack me anyway. just because he got no 1300 range weapons. ^^ he could then chose the retreat, or to chase you (he knows where you are since he can see the projectiles). so its hardly different than a long range sky tank now is. Re: New Sky Tank Skill - Centreri - 2008-09-25 It'll become a little unrealistic when you notice laser beams appearing from midair, though. Re: New Sky Tank Skill - Bobguydude - 2008-09-25 That already happens when you use a smoke machine anyway, so I don't think unrealistic would really be a problem. Though I don't think this will get accepted anyway, at least not with it being a permanent passive skill. That would make running away ridiculously easy, and the best/only counter to it's speed (the demon tank's long range stun) would be much less effective. |