Official Battle Tanks Community
BT better after removing HB? - Printable Version

+- Official Battle Tanks Community (https://btanks.net/forum)
+-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3)
+--- Forum: Feedback (https://btanks.net/forum/forumdisplay.php?fid=12)
+--- Thread: BT better after removing HB? (/showthread.php?tid=325)

Pages: 1 2 3


Re: BT better after removing HB? - TKF - 2010-09-28

The HB was my idea in the first place ages ago.

Battle Tanks is better after it got removed and getting much gold pr kills is nonsense. It's still a bit to high imo but balanced only in league mode which seems good.

The development now it more predictable, in hb mode enemy could go the high tanks just much more suddenly and if they did it without you having enough cash to make a vital tactical change it ended games with unbalanced gameplay. The killers just got insanely strong and kinda undefeatable at some point.


After all there is many players playing the bot so clearly it hasn't destroyed the popularity of btanks.




Play 8.65 if you want to play HB. Or my stupid bt insane mod with "-hb 5".


Re: BT better after removing HB? - scron2 - 2010-10-19

I think the most amusing comment was that they refused to rate HB games arbitrarily without reason.

Let's make this clear: something you can't rate: tic-tac-toe
------------------------> something you can rate: HB btanks

Even DOTA leagues rate both "easy" and regular modes. Most players play "easy" mode there but do I care?

I think the BTT games are a great example for weapon purchases.
Why bother having frost lazer or any other assortment of "HB" items in the game?


Re: BT better after removing HB? - IlPalazzo - 2010-10-26

Let the HB discussion rest. Yes, a lot of players enjoyed the mode and were disappointed it was removed. Yes, a lot of players left after they made the change - and a many of Azeroth clans were cut in half or completely vanish after 8.65. Yes, the game became a little bit more linear - with players less able to do funky-fun builds and reach the end-game in a short-medium length game. Yes, High Bounty was a good way to look at the game's mechanics and balance in a different perspective from normal/league mode.

The map developers were well aware of their decision when they made it, and although it wasn't very transparent back then, they were completely firm in their stance the second they posted "Why High Bounty was removed..." Whether it meant only a handful of people would play the game or that thousands of players would flock to compete, this is the direction they wanted to take the game... They wanted a standardized League game that competitive players were willing to play, and so High Bounty as a fun mode had no place in their plans.

It's not our map - and so we can either move on, create our own map to compete with Battle Tanks, or simply enjoy the solid game that's already there. Either way, with the current development plans there's NO plans to reintroduce a fast mode and you have to accept that. Just respect their decision and move on - even if you do not agree it was in the best interest of the game.


P.S. I see some of these threads have resorted to the "lazy american" / "facist german" jabs... Come on now, surely we can be more mature than this, right? :lol:


Re: BT better after removing HB? - 091846 - 2010-10-26

let make btank the most mode map in the world hb is fair for me , dont have it , it is ok mb is better medium bounty simple ? everyone play normal ok ? sorry mapper it is the worst mode i think about


Re: BT better after removing HB? - ssl - 2010-10-26

091846 Wrote:let make btank the most mode map in the world hb is fair for me , dont have it , it is ok mb is better medium bounty simple ? everyone play normal ok ? sorry mapper it is the worst mode i think about
Your posts always make me smile, because I don't understand a single wordBig Grin


Re: BT better after removing HB? - olivercamel - 2010-10-26

ssl Wrote:
091846 Wrote:let make btank the most mode map in the world hb is fair for me , dont have it , it is ok mb is better medium bounty simple ? everyone play normal ok ? sorry mapper it is the worst mode i think about
Your posts always make me smile, because I don't understand a single wordBig Grin

I am at the other way around. I understand every single word, but don't know what does the sentence mean xD.


Re: BT better after removing HB? - 091846 - 2010-10-27

translate ....... as let try to make btank the best map in term of having the most mode
with or without hb , it is okay for me
let start playing with normal bounty , that is the worst idea i have for mapper


Re: BT better after removing HB? - 091846 - 2010-10-27

ssl Wrote:
091846 Wrote:let make btank the most mode map in the world hb is fair for me , dont have it , it is ok mb is better medium bounty simple ? everyone play normal ok ? sorry mapper it is the worst mode i think about
Your posts always make me smile, because I don't understand a single wordBig Grin
you should thank god for reading this post which make you happy


Re: BT better after removing HB? - AGGInator - 2010-10-27

i would prefer to thank real persons instead any kind of stuff or objects^^


Re: BT better after removing HB? - ssl - 2010-10-27

091846 Wrote:
ssl Wrote:
091846 Wrote:let make btank the most mode map in the world hb is fair for me , dont have it , it is ok mb is better medium bounty simple ? everyone play normal ok ? sorry mapper it is the worst mode i think about
Your posts always make me smile, because I don't understand a single wordBig Grin
you should thank gold for reading this post which make you happy
Thank Gold!


Re: BT better after removing HB? - AGGInator - 2010-10-27

uhm.. you double the meaning of my post ssl?? xD


Re: BT better after removing HB? - 091846 - 2010-10-28

sorry it is god not gold sorry for that


Re: BT better after removing HB? - kingnounours - 2010-11-01

Why we don't try a version with all players vote at the begin for the mode?
:)

i'm pretty sure that Hb will win a lot of more game than Normal. HB is more popular. But all Normal player and ''-pro'' will say that's not true. We got like a Dictator of normal mode on the top of our game that can accept the fact that the other mode is more popular. Anna Bot was really the most popular with 5k hb before we made a league. 5k hb was really funnier than all new version. Now it's almost impossible to comeback or to survive like before when you got a team with less experience. No more exploder, no more tower to make your base invincible and healing is decrease before the base when you are under attack. Next step, they will make conquest victory in the basic game.


Re: BT better after removing HB? - ssl - 2010-11-01

kingnounours Wrote:Why we don't try a version with all players vote at the begin for the mode?
Then there will be a lot pleople who leave right at the beginning of the game because they don't like the mode. You could observe this at the public beta where red could choose the game mode.


Re: BT better after removing HB? - kingnounours - 2010-11-01

ssl Wrote:
kingnounours Wrote:Why we don't try a version with all players vote at the begin for the mode?
Then there will be a lot pleople who leave right at the beginning of the game because they don't like the mode. You could observe this at the public beta where red could choose the game mode.

It's funny, because after this version, we don't make a vote, it's normal. Comparaison with politics, if there's more Republican, the president will be Republican. It's not the loser the winner normally.


Re: BT better after removing HB? - scron2 - 2010-11-07

What you think is not what matters.

For example, the (and I use this term loosely here) "majority" of players who voted against HB to begin with
thought that it was unbalanced and such. No test league games were ever done on it... actually it was
completely removed before league even started probably to just eliminate its validity in any argument.

You think that it was only a fun mode and not a competitive mode. Take the HB mode and apply the changes
there are to the map now and tell me that the game in HB would be less balanced I dare you.

Now what you thought really didn't matter. This community has shrunk by over 10x now that HB's gone.

What mattered was what people were willing to play. Having a color setup that is similar to other games
for gamers who "transition" to this game because in all honesty they'll play this once and notice the colors
are all fucked compared to DOTA and battleships which are nearly identical.

But now that you see that you get like 10 gold per creep and it's all chance and shit... you can't even
farm up any good weapons until after someone on a team has fed 25 deaths. That's the stupid part of
this game. You have no spare gold, it all must be allocated to a strategy that takes usually 25 minutes
of saving gold (in noob gold that's 5k)... but there has been no mechanism set to compensate for the
lack of gold injection in this game.

Pro mode as you put it relies on someone feeding/killing the other team like 2:1 before any real differences
present themselves. Now if you get 1 CP, you usually just win the match.

If you really wanted to fix this game you would fucking make it so that light tank had like 3 or 4 slots or
maybe just 2 slots so people got the fucking message. "IF YOU HAVE THIS TANK AND FILL ALL SLOTS YOU
WILL LOSE".... really because they should be moving on to the next tank already... but NOOOO we can't do
that because people would figure out this game is all about saving that gold that anyone who begins this game
auto-spends because they don't realize that to begin with.... if there were no 5 minute intervals of gold all that
would happen would be that players who farmed up weapons and spent regularly would win outright. The fact
that gold that you never farmed is handed out to you every 5 fucking minutes is completely retarded and awards
NOTHING SKILL-WORTHY. The fact that you control a checkpoint means fucking jack... well maybe it doesn't but
it shouldn't reward them for each 5 minutes they hold it.

The other thing is that btanks is actually NOT a team-oriented game. People will leave lanes if you join them to
help them kill other tanks because you are leeching xp etc. Several games in a row players are completely
uncooperative when it comes to the fact that killing other tanks is how you get more gold. No, they don't fuckin
care about the TEAM all they care about is themselves. A checkpoint? What teamwork is that? Hmm lets see someone
gets a tank like hunter or gaurd, sets up camp and gets troop commands and takes the CP. It really isn't that complicated.

The excuse of saying holding CPs allows for more gold to be given to the other team, along with killing factories is
a complete misconception of the battle tanks game. This skewed view of teamwork and its respective rewards for
the particular achievement is what has caused the game to go so bad. Take for example troop command center...
why bother? Why don't you just reward those who kill the factories with bonus troops that spawn at their end that give little to no gold? The
added abilities are included (perhaps like troop command) or you could give the team who kills a factory some armor or attack upgrades that are
permanent. The whole concept that has blown this game out of the water wasn't the bounty it was the fucked-up
gold situation that had to do with the PPs and CPs. Fuckin players were complaining that people could turtle and win.
That was fixed just last patch. Did we need to ditch HB? NO. Actually rewarding players who did farm well with a
minimal gold bonus every 5 minutes IN COMPARISON to normal mode actually made way fucking more sense. It does
help speed up the game and take advantage of every aspect of the game including the higher-end weaponry that we
fucking never ever ever see in a regular game. Carrion swarms? Nope. Frost lazers? Nope. Just to name a few.

Seriously the things that are most wrong with this game are:
1) Allowing players to collect for creep unit bounties periodically when they could have killed 0 is wrong.
2) Killing towers is fucked up, they should be deniable, like DOTA so skill is involved.
3) Killing Barracks should not affect the gold flow in the game, just unit strength and ability * - maybe somewhat like creep command center.
4) Taking a CP should not offer any more gold than actually capturing it. The "additional units" that spawn from the control
points should not affect the gold flow in the game in any way.
5) Creep bounties need a serious buff to HB levels to compensate for no more 5 minute noob gold.
6) Tank bounties need to be ~30% higher to inject more gold into the game in a fair manner.
7) A tank should only be able to carry 1 hull. Tanks actual HP should depend more on level than type. Hulls should add armor.
8) There needs to be more variety in speed packs and teleports. Weak TP should be introduced for example. Integration with hulls maybe.


Re: BT better after removing HB? - VuDu - 2010-11-07

Quote:What mattered was what people were willing to play. Having a color setup that is similar to other games
for gamers who "transition" to this game because in all honesty they'll play this once and notice the colors
are all fucked compared to DOTA and battleships which are nearly identical.
Quote:2) Killing towers is fucked up, they should be deniable, like DOTA so skill is involved.
What do you want? To play dota with tanks?
Well then make your own aos map wich you will play without saying .. this is stupid .. this shouldn't be like that and sh*t like that..
HB is gone .. get over it ..


Re: BT better after removing HB? - TKF - 2010-11-08

Well the gold the force gets should not be distributed in your opinion and gold bounty increased? Well bounties are more than enough and the end game weapons shouldn't be easy to reach as it's a rooftop limit which should not be easily obtained. Isn't the current gold bounty levels good enough?

The current bounty levels allows you to make a tactical change more easy to adapt enemy choices and thus extending the gameplay with reasonable room to change tactics.


Al tough the current changes has reduced the overall gamelength, I don't see why we would need high bounty now. Isn't the games short enough? You want it more fast paced?


Re: BT better after removing HB? - olivercamel - 2010-11-08

scron2 Wrote:What you think is not what matters.

For example, ...

I really wanted to finish reading, but failed. Please try to use less f*** words.


Re: BT better after removing HB? - scron2 - 2011-02-14

olivercamel Wrote:
scron2 Wrote:What you think is not what matters.

For example, ...

I really wanted to finish reading, but failed. Please try to use less f*** words.
Invalid form of arguement. It's a subtle ad-hominem, well actually no it's blatant.

No wonder you guys let anyone who liked HB get trolled hardcore. Invalid forms of argument
reign supreme here and noone who appeals to the "fun mode" is listened to.

Was there any good reason to ignore the population? If it were possible I bet all the HB
players would be like the Egyptians saying they want HB but you guys are like the leader
there saying "nope". But then again it's a bad analogy because thousands of people don't play
Btanks... they play DOTA.... and DOTA kept it's easy mode.

I'm pretty sure you didn't even try to inform the player base either. If you did actually
play this like a 2-way street you would have listed in the load screen that if players
wanted HB to remain a mode in the game you would have told them to at least vote
on it. And it wasn't. People came here because they complained that they couldn't
get games in that were normal mode because the interest wasn't there. You got
the problem solved but unfortunately you listened to the 10% of the population or
0% it doesn't seem to make a difference and you ignored the rest of it.