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Antigrav and mines - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Bug Reports (https://btanks.net/forum/forumdisplay.php?fid=13) +---- Forum: Solved (https://btanks.net/forum/forumdisplay.php?fid=20) +---- Thread: Antigrav and mines (/showthread.php?tid=1478) |
Antigrav and mines - bobbob247 - 2009-03-05 I'm not sure if this is already known, but if an antigrav jumps onto an enemy mine, it does not detonate. The mine is still active, but it does not explode unless another hero steps on the mine, or the antigrav gets off and on again. This is probably caused by jump not triggering mines as it flies over them, then retaining this around the landing site. Re: Antigrav and mines - GooglyBoogly - 2009-03-05 It is quite intentional that the antigrav does not trigger mines as it jumps over them - in regards to triggering mines when it lands - i'll leave that to someone who is more knowledgabe. Could be looked at either way - a feature, or a bug. Re: Antigrav and mines - Prog - 2009-03-05 This is an intended feature implamented at times where demolisher was imba and antigrav unpopular. Quote: 8.43 Added two new tanks: Scout and Sky Fortress Re: Antigrav and mines - psycho_dmr - 2009-03-05 hm, bob is talking about the landing, right? so that an antigrav dont trigger mines while flying is good and intended, but if it jumps on a mine, imho the mine should explode... Re: Antigrav and mines - Prog - 2009-03-05 If he lands on a mine and then moves in any way it explodes, so it makes not a really big difference. Re: Antigrav and mines - bobbob247 - 2009-03-06 Nope. An antigrav can safely walk? float? off the mine unscathed. Re: Antigrav and mines - GooglyBoogly - 2009-03-06 Prog Wrote:If he lands on a mine and then moves in any way it explodes, so it makes not a really big difference. Just wait another 20 seconds and jump away again, or teleport. This especially comes into play when capturing CP's Re: Antigrav and mines - Prog - 2009-03-06 GooglyBoogly Wrote:Prog Wrote:If he lands on a mine and then moves in any way it explodes, so it makes not a really big difference. Exactly that was intended to implement a good counter to mines. You can jump to the demolisher, but you need to be carefull and then you can jump back. This is an intended feature. If your interested the whole demolisher mine discussion can be found here: http://forum.btanks.net/viewtopic.php?f=15&t=778 Re: Antigrav and mines - bobbob247 - 2009-03-06 You can actually move off the mine if you landed in the detonation area. It doesn't detonate until you or an ally walks onto the detonation area again. Re: Antigrav and mines - DarK-NoiSe - 2009-03-19 Hallo ich habe einen BuG zufällig gefunden... Wie man hier auf dem Bild sehen kann kann man mit dem Antigrapv in dieses Stück "Wasser" springen kann. Ich habe dies entdeckt, weil die Bots, mit denen bzw. einer, mit dem ich gespielt habe da hinein gesprungen ist ! Hier der Sreenshot: [attachment=0] Re: Antigrav and mines - ChronicStoned - 2009-03-20 der timo ![]() ---->http://forum.btanks.net/viewforum.php?f=49 ---->neues thema ---->schreiben Re: Antigrav and mines - DerSatan - 2009-03-20 at least he marked the screenshot in a way that we can see whats the reason why the antigrav could get there (jump). ![]() anyways, nice report, although the map already has 13451387 invisible doodads just to prevent stuck positions, each report helps to get the map better. Re: Antigrav and mines - koshen - 2009-03-20 So is this a bug? Or just another boon for the anti-grav Re: Antigrav and mines - DarK-NoiSe - 2009-03-20 Ohh sorry, I don´t Know that I must write in English... My english is not perfect, bet I think is that does it ^^ Re: Antigrav and mines - Dr.McNinja - 2009-03-20 well if you must use the engrish forum, you could put your text into google translate |