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New Tank: Trooptransporter - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: New Tank: Trooptransporter (/showthread.php?tid=1539) |
New Tank: Trooptransporter - Cdek - 2009-02-09 A new Tank with the main abillities to spawn and support creeps. I thought of a passive abillity healing creeps in range. The ultimate could be creating a powerful tower that only attacks players. Re: New Tank: Trooptransporter - GooglyBoogly - 2009-02-10 seems to almost be a copy of the ghost tank. Ghost tank already has a passive ultimate that heals creeps in range, and spawns creeps. Re: New Tank: Trooptransporter - Bobguydude - 2009-02-10 Yeah, it does sound like an almost exact clone of the ghost tank, but you have to admin that's a pretty cool model. Maybe that could be used for something in the distant future that none of us will live to see... Re: New Tank: Trooptransporter - WerWulf - 2009-02-10 cool model but i must admitt it does sound like the ghost tank. Re: New Tank: Trooptransporter - horselance - 2009-02-10 Model looks ok. But it needs unique abilities to bring something new to BT. Re: New Tank: Trooptransporter - Dr.McNinja - 2009-02-10 If total map size was no obsatcle, i would suggest having it as an alternative to the ghost tank model with the option to use either, but identical otherwise. If you really want to include the model, it could be a unit and not a tank, perhaps spawned from the.. i forgot the exact name, its the building that spawns special creep such as pushers and fancy stuff. It could also function like the repair bot unit (forgot name as well). Could have a heal aura or single use 'unload troops' when near a lot of enemies or under attack. Re: New Tank: Trooptransporter - Cdek - 2009-02-10 What about this abilities: - Create a small factory that spawns 2 or three units every X seconds, the factory doesn't heal but isn't time limited. - aura that increases HP (only for creeps) and gives x% of the gold creeps get for killing - Ultimate: create 4 powerful units with an armor increasing aura (marine) and 2 powerful units with an attack increasing aura (flamethrower) Re: New Tank: Trooptransporter - the truth - 2009-02-10 Here's a really crazy idea! What if the trooptransporter is flying and is given the regular transportation ability. So it can carry allied creeps and drop them somewhere or maybe even an allied tank! Re: New Tank: Trooptransporter - Cdek - 2009-02-10 I don't like the flying, but the transportation ability is a good idea. the transporter can have an ability forcing creeps to get in it. when the transporter drops them, his owner controlls this creeps. Re: New Tank: Trooptransporter - Tom-Ace - 2009-02-10 Why not make it a portable factory tank that can spawn 5 different kinds of troops, and each skill is a different class of spawn and every upgrade have it spawn more. Re: New Tank: Trooptransporter - IlPalazzo - 2009-02-10 An idea to make the Trooptransporter an end-game support tank. Thoughts? Transport Tank Cost: 12,500 Speed: 300 HP: 12,500 Armor: 15 1. Deploy Medical Staff (Active - CD: 30 Seconds) Level 1 (10M) - Creates 1 Medic – Can Resurrect 1 Ally Creep every 10 Seconds Level 2 (20M) - Creates 2 Medics - Can Resurrect 1 Ally Creep every 9 Seconds Level 3 (30M) - Creates 3 Medics - Can Resurrect 1 Ally Creep every 8 Seconds Level 4 (40M) - Creates 4 Medics - Can Resurrect 1 Ally Creep every 7 Seconds Level 5 (50M) - Creates 5 Medics - Can Resurrect 1 Ally Creep every 5 Seconds Note: Medics have the same health as marines and can resurrect 1 Allied Creeps. 2. Troop Supplies (Passive) Level 1 – Increase Creep Movement Speed by 7%, Attack Speed by 3%, and Reduces All Damage Taken by 2% Level 2 – Increase Creep Movement Speed by 14%, Attack Speed by 6%, and Reduces All Damage Taken by 4% Level 3 – Increase Creep Movement Speed by 21%, Attack Speed by 9%, and Reduces All Damage Taken by 6% Level 4 – Increase Creep Movement Speed by 28%, Attack Speed by 12%, and Reduces All Damage Taken by 8% Level 5 – Increase Creep Movement Speed by 35%, Attack Speed by 15%, and Reduces All Damage Taken by 10% 3. Attack Formation (Active - CD: 40 Seconds) Level 1 – Spirit Link 3 Hero/Troops Together Level 2 - Spirit Link 6 Hero/Troops Together Level 3 - Spirit Link 9 Hero/Troops Together Level 4 - Spirit Link 12 Hero/Troops Together Level 5 - Spirit Link 15 Hero/Troops Together 4. Ultimate – Radio HQ (Active - CD: 40 Seconds) - 5 Sub-abilities with a shared cooldown a. Request Tank Parts Level 1 (15M) – Parashoots 1 Upgraded Healer Runes After 10 Seconds Level 2 (30M) – Parashoots 1 Upgraded Healer Runes After 8 Seconds Level 3 (45M) – Parashoots 2 Upgraded Healers Runes After 7 Seconds Level 4 (60M) – Parashoots 2 Upgraded Healers Runes After 6 Seconds Level 5 (75M) – Parashoots 3 Upgraded Healers Runes After 5 Seconds b. Request Reinforcements Level 1 (15M) – Paradrops 1 Groups of 5 Marines after 5 Seconds Level 2 (30M) – Paradrops 2 Groups of 5 Marines every 5 Seconds after 5 Seconds Level 3 (45M) – Paradrops 3 Groups of 5 Marines every 5 Seconds after 5 Seconds Level 4 (60M) – Paradrops 4 Groups of 5 Marines every 5 Seconds after 5 Seconds Level 5 (75M) – Paradrops 5 Groups of 5 Marines every 5 Seconds after 5 Seconds c. Establish Rendezvous Point – Allows Allied tanks use "Control Point Teleport" to the immediate surrounding area. (Invulnerable, 5 Second Build Time) Level 1 (15M) – Summons a Rendezvous Point for 15 Seconds Level 2 (30M) – Summons a Rendezvous Point for 22 Seconds Level 3 (45M) – Summons a Rendezvous Point for 30 Seconds Level 4 (60M) – Summons a Rendezvous Point for 37 Seconds Level 5 (75M) – Summons a Rendezvous Point for 45 Seconds d. Request Air Strike Level 1 (15M) – Drops 3 Bombs, dealing 450 Damage in a 400 Range Radius Level 2 (30M) – Drops 3 Bombs, dealing 550 Damage in a 400 Range Radius Level 3 (45M) – Drops 4 Bombs, dealing 550 Damage in a 400 Range Radius Level 4 (60M) – Drops 4 Bombs, dealing 650 Damage in a 400 Range Radius Level 5 (75M) – Drops 5 Bombs, dealing 650 Damage in a 400 Range Radius e. EMP Bomb Level 1 (15M) – Prevents all spell casting within a 400 Range Radius for 2 seconds Level 2 (30M) – Prevents all spell casting within a 400 Range Radius for 3 seconds Level 3 (45M) - Prevents all spell casting within a 400 Range Radius for 4 seconds Level 4 (60M) – Prevents all spell casting within a 400 Range Radius for 5 seconds Level 5 (75M) – Prevents all spell casting within a 400 Range Radius for 6 seconds 5. Tank-Cannon (Passive, CD: 1 Second) Level 1 – 60 Damage Level 2 – 120 Damage Level 3 – 180 Damage Level 4 – 240 Damage Level 5 – 300 Damage Re: New Tank: Trooptransporter - Dr.McNinja - 2009-02-11 I like the spirit link ability a lot... BUT i can see creeps inadvertedly draining the hp of nearby tanks.. A form of griefing? The rendezvous seems to overpower all the other ultimates... perhaps allow enemy tanks to teleport to it too? Marked by a smoke effect on the ground and blinking light. Or make the entire effect and 'cast animation' invisble so the enemy wont know of the 'rendezvous point' until an enemy tank is near, no detection required. From then on, enemy tanks can tp in there. The teleport could be made longer to the rendezvous also, like 5 seconds or something. It could give everyone a max speed boost and possibly *evasion* but is sent on an unstoppable path to the rendezvous point.. that would fit in with the 'theme'. No, i havent thought of the problems that could come out of my suggestions. Thats for you to do. ![]() GLHF Re: New Tank: Trooptransporter - Cdek - 2009-02-12 I think IlPalazzo's ideas are great, but it should be imbossible to create a rendezvous point in the enimies' base. Re: New Tank: Trooptransporter - mechbot9971 - 2009-02-15 Cdek Wrote:A new Tank with the main abillities to spawn and support creeps.I think that tank would be bad ass and very usefull, like the guard? just this one has spells like troop comand and stuff but the tower that attacks only heros? lil bit like the tinker tower with a death magic in it lol but you would need to work out the spells and cost of the it. but im sure this tank would make in the game Re: New Tank: Trooptransporter - Cdek - 2009-02-16 I made this BTNs for the tank: Re: New Tank: Trooptransporter - WerWulf - 2009-02-16 Cdek Wrote:I think IlPalazzo's ideas are great, but it should be imbossible to create a rendezvous point in the enimies' base. seconded however o dont think it should be able to be used inside the lat line of towers before the base, there is nothing worse than not being able to even leave you base because they keep telporting striaght to your doorstep Re: New Tank: Trooptransporter - Cdek - 2009-02-16 I did this BTNs because I didn't like the others ![]() Re: New Tank: Trooptransporter - ChronicStoned - 2009-02-16 the second images are better =) |