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Specialty Mines - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: Specialty Mines (/showthread.php?tid=1776) Pages:
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Specialty Mines - Epica - 2008-09-30 EMP Mines -------------------------------- Cost: 3500 Duration: 2 seconds Description: A small Electromagnetic Pulse that disables all motorized ground vehicles movement in a 250 range Sludge Barrel -------------------------------- Cost: 3500 Duration: 3-5 seconds Description: A small barrel which when triggered releases a super sticky sludge that slows enemy movement speed by 50 (or whichever amount would work best) for 3-5 seconds Snare Trap -------------------------------- Cost: 3500 Duration: 2 seconds Description: A spring loaded snare that entraps flying vehicles that pass over it *Note* These are just ideas I had and don't know if they would be plausible, or able to be balanced. Re: Specialty Mines - Bhangbhangduc - 2008-09-30 Well the sludge barrel sounds too weak for its cost. I think the numbers need to be adjusted Re: Specialty Mines - Epica - 2008-09-30 yeah, im not too good with balance and shit, I was just spit balling ideas Re: Specialty Mines - Bobguydude - 2008-10-02 Those sound like a lot of fun! I play a miner all the time, so it would be fun to have a little more variety in there. This would add a lot more support strategies to that role as well, so I think it would be good. Still, I'm biased, since I use mines so often ![]() Re: Specialty Mines - kittyonmyfoot - 2008-10-02 I'd rather see them as tank skills rather than as items. Re: Specialty Mines - ChronicStoned - 2008-10-02 sounds nice. but what about adding a tank only for mines? it could have this item mines as skills-just an idea^^ the idea is good so far,but balances must be done befor-slugde barrel is realy weak for 3500 i hop the mappers think about it =) Re: Specialty Mines - BENNIE.FM - 2008-10-02 Hmm mines already kill games...i would hate to see more mines..used in bt Re: Specialty Mines - SCorpA1 - 2008-10-02 maybe the could be a option at custom mode like "high bounty" there is a option "more mines" or "Specialty Mines" Re: Specialty Mines - DerSatan - 2008-10-02 i would like to have 1 kind of special mines added to the game, either purchasable or as a (new) tanks skill. and mines cant kill games, because they are just part of the game. deal with it bennie. Re: Specialty Mines - Centreri - 2008-10-02 'Deal with it' isn't a great balancing argument. I personally think that if you implement this, the least you can do is put the three damage mines on the same cooldown. Same with the slower/stoppers. Just so there's two types of mines and you have to pick one. It's already sometimes very hard to get into an enemy base if they have a miner there. With slower, movement stoppers and all that it'll be near impossible. Re: Specialty Mines - DerSatan - 2008-10-03 i didnt say that it must not be balanced. i said mines are part of the game, because: BENNIE.FM Wrote:Hmm mines already kill games...i would hate to see more mines..used in bt mines dont kill games. mines kill tanks who cant deal with mines. Re: Specialty Mines - Centreri - 2008-10-03 Which is pretty much of all them when you're besieging an enemy base. Except the flying ones, and perhaps infernal. A mine-killing thingie has too long a cooldown and too small a radius to be very effective. There's a minimum closeness between mines anyway. Re: Specialty Mines - BENNIE.FM - 2008-10-03 and mines cant kill games, because they are just part of the game. deal with it bennie.[/quote] This is a place to make suggestions?Thats my suggestions don't add more mines i don't need to deal with anything. Re: Specialty Mines - horselance - 2008-10-03 I liked all these item ideas. Balance and implement if you ask me. Re: Specialty Mines - Gammagulp - 2008-10-03 But I think this mines dont kill people direct, because they deal no damage. So the area effect of slow could be a bit bigger. ^^ Here is no suggestion to plant ultra huge damage mines, just little stuns and so on. I think it is a good idea, but I dont know if they are really usefull for that price and using one slot. Re: Specialty Mines - kittyonmyfoot - 2008-10-03 Mines don't kill people... III DOOOO!!!! all kidding aside... they're double edged and using the detonation pack you can blow up the opposite team. THe cooldown is reasonable you just don't blow up the mines cause you see them. You blow up the mines strategically to wound the other players when they run back to base.... mines do half to to allies. Then use a range skill to steal the kill. Re: Specialty Mines - SCorpA1 - 2008-10-04 SCorpA1 Wrote:maybe the could be a option at custom mode like "high bounty" there is a option "more mines" or "Specialty Mines"look at this. maybe its an agreement... Re: Specialty Mines - Gammagulp - 2008-10-10 @kitty I wrote "this" mines, not mines dont kill ![]() I meant the 3 suggestet mines at the beginning of the post.^^ That are just slowing or stunning mines, which deal no damage ![]() Re: Specialty Mines - italyrools - 2008-10-15 This sounds great. Recently the game has lacked supporter roles, it's just fight fight fight. Re: Specialty Mines - GooglyBoogly - 2008-12-06 Do not forget that the teleport breakers are a kind-of mine too (with a really big AOE). Since nobody should be dumb enough to get caught by the same once twice |