increase range on scout ensnare - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: increase range on scout ensnare (/showthread.php?tid=1783) |
increase range on scout ensnare - benben10 - 2008-09-24 i dont know what the range is on it but it feels like it is under 1000. it would be nice if it range increases with level to a maximum of 1300. i have seen a few games where a scout can be a serious threat to even a titan. i dont know maybe it would unbalance it, but i would like to see it get longer so it can play ranged a bit better in mid-late game. Re: increase range on scout ensnare - Exodus - 2008-09-24 The range is exactly 1000 on all levels. Re: increase range on scout ensnare - ChiLLedKr0eTe - 2008-09-25 it should be 1300 range as it fits scouts theme Re: increase range on scout ensnare - Prog - 2008-09-25 More range would be too strong, that's why it's set to 1000. Re: increase range on scout ensnare - BENNIE.FM - 2008-09-25 scout is already strong enough as it is increasing range would make it more unbalanced Re: increase range on scout ensnare - benben10 - 2008-09-25 thats why i said increase with level. i just want the scout to be a little more possible (viable) against like a demon tank and late game/level stuff. Re: increase range on scout ensnare - DerSatan - 2008-09-25 the scout should not have any chance against a demon tank, by all means. it costs 500 gold, and the demon costs 10000. Re: increase range on scout ensnare - xXxPownedxXx - 2008-09-26 dunno if u ever got a scout with 4 rocket hails (all upped), gold hull (upped) and one laser ( long), but that combination OWNS demons... the demon can't get close since ur always amidst of creeps or allies, and the long range is.... imba, every wave u fully hit = 2k hp, so 6 waves without gold hull and 9 with hull would kill it... It's not supposed to own a demon, but with skill, all is possible, ever saw a tinker own demon, sky tank etc?n get a tinekr mass farm mid and get 4 lights gold hull & speed pack, deadly combination ;-) Re: increase range on scout ensnare - Prog - 2008-09-26 xXxPownedxXx Wrote:dunno if u ever got a scout with 4 rocket hails (all upped), gold hull (upped) and one laser ( long), but that combination OWNS demons... the demon can't get close since ur always amidst of creeps or allies, and the long range is.... imba, every wave u fully hit = 2k hp, so 6 waves without gold hull and 9 with hull would kill it... It's not supposed to own a demon, but with skill, all is possible, ever saw a tinker own demon, sky tank etc?n get a tinekr mass farm mid and get 4 lights gold hull & speed pack, deadly combination ;-) No good player will have still a demon tank when you have that equipment. You'll be totally owned by 3-5 infs jumping in your base. Re: increase range on scout ensnare - benben10 - 2008-09-27 i disagree i have played many times against players of slightly better skill then me or ones that get slightly better fed than me and have gotten a gold hull and rocket hail and at least scare off a demon tank. One big factor is that every one loves playing short-medium range with a demon tank to make use of its abilities and that means long range is huge help. If i find the time i would be willing to take on a challenge, assuming you dont kick my butt with better skill. |