IcePrison and ThunderHammer Cooldown... - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Feedback (https://btanks.net/forum/forumdisplay.php?fid=12) +--- Thread: IcePrison and ThunderHammer Cooldown... (/showthread.php?tid=253) |
IcePrison and ThunderHammer Cooldown... - FirePhoenix - 2010-10-28 Hi, I think the IcePrison from FrostRoboter and the ThunderHammer from GoblinTank has a to short cooldown(30seconds) 40seconds cooldown would be better maybe ... my opinion FirePhoenix Re: IcePrison and ThunderHammer Cooldown... - Prog - 2010-10-28 In general suggestions like this need to be made with a precise reasoning. Just saying "do x" is not enough, you need to shed light on why you suggest this change. (A simple "too strong" is a start, but preferable you could point to situations in which any imbalance can be seen, or point to the frequency of those tanks being used, which is usually a good sign for balance issues.) Re: IcePrison and ThunderHammer Cooldown... - Ger-Dyers-Eve - 2010-10-28 I play really often the FrostRobot and I dont understand one thing: On the one hand you have THE stun-abillity in the whole game. Mass-dmg, monderate mana-cost and only 30 sec cooldown. Nearly all Stun-Abillities have 40 seconds (i think, the heli ground-stun has only 30 sec cd, but he must go very near to the target and he has casting-time), if they dont have disadvantages like helicopter or goblin, which can use the stun only against ground-tanks. On the other hand you have got a really cool AoE-Spell with these ice-bolts, which has also moderate mana-cost but 40 seconds cooldown, which is for that type of abillity very high. I would slightly reduc e the dmg of the AoE-spell and exchange the cooldowns, then the Frost-Robot is In My Opinion way better balanced, then now. The 10 seconds cooldown are on the first look nearly nothing, but can sometimes turn the table of a battle... |