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Combo skills - Printable Version

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+--- Thread: Combo skills (/showthread.php?tid=269)



Combo skills - Althend - 2010-10-16

Hello,

So this suggestion is too increase the teamplay and the possibilities ingame by making combo.

The idea is simple so combination create some extra positive/negative effect. (and make some tank less played more interesting)
I don't how difficult it is to implement it. That maybe nice in sc2 too.


- Cool down: Demolisher burning ulti cancel by frost tank stun
- Overburn: Demolisher burining ulti + sky tank flame skill : +40% damage
- Combostun: 2 stun in a row (max 0.4 sec between each): +25% speed reduction for 1.5 sec
- Hypercombostun: 3 stun in a row +25% speed reduction for 1.5 sec + disable weapons for 1 sec
- Satellite disruption: Thunder tank aura - reduce damage of orbital by 20% in its area
- Covering: Ghost tank aura + medivac ulti : make the medivac ulti effective on troop too
- Grounded: Guard ulti + earth tank ulti: +40% damage from the earth tank ulti (logic since the target is grounded)
- Grounded: Guard ulti + sky tank ground damage skill : +40% damage (same logic)
- Marble rain: 2 Light tank aoe damage on same area : increase its damage of 40% (60% if 3 light tanks do it )
- Nailed: 2 Ghost tanks using absorb skill on same target : target totally immobilized and get stun for 1 sec
- Pillar: Guard rooted + earth tank temporary resistance skill: the resistance apply to the guard too
- Shock melee: Goblin stun + shredder stun: make the shredder stun damage become area damage on 1000 range (delay max of 1.5 sec)
- Tag: Demon stun + shredder ulti: make the target lose 50% mana
- Hypermodule: Tinker can put module inside allied tank (it disapears ater 25 sec)
- Stase field: if 2 antigrav use ulti on different target in range of 1000 from each other it creates a field reducing speed of enemies of 50%. It last 4 sec.
- Disrupting field: if 3 antigrav use ulti on different target in range of 1000 from each other, it creates a field reducing speed of enemies of 50% for 4 sec + remove 50% of their mana
- Rune triggering: when the scout change a rune. If he uses his rune skill again on the rune, it trigger the rune making the rune having effect in 600 range area.
- Cyclone: Frost ulti + Thunder storm area skill: remove 1 mana/sec on enemies in the damage area.







Please give me your opinion, the difficulties to implement it and your idea to balance itSmile



Re: Combo skills - 091846 - 2010-10-16

it is ok really hard to add in


Re: Combo skills - Orthodox - 2010-10-16

it´s sounds really nice to my..... a lot of nice combos!


Re: Combo skills - AGGInator - 2010-10-16

rofl..
would be months of sripting work xD


Re: Combo skills - Althend - 2010-10-16

Are u sure? It would be about giving a statut to a tank when he get effect from one skill and then put a extra line to the skill with "if the tank affected has x statut" :o


Re: Combo skills - Ger-Dyers-Eve - 2010-10-17

AGGInator Wrote:rofl..
would be months of sripting work xD
Would be a fucking work of BALANCE! Big Grin

But sounds great in my opinion...