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Combo skills - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://btanks.net/forum/forumdisplay.php?fid=8) +--- Thread: Combo skills (/showthread.php?tid=269) |
Combo skills - Althend - 2010-10-16 Hello, So this suggestion is too increase the teamplay and the possibilities ingame by making combo. The idea is simple so combination create some extra positive/negative effect. (and make some tank less played more interesting) I don't how difficult it is to implement it. That maybe nice in sc2 too. - Cool down: Demolisher burning ulti cancel by frost tank stun - Overburn: Demolisher burining ulti + sky tank flame skill : +40% damage - Combostun: 2 stun in a row (max 0.4 sec between each): +25% speed reduction for 1.5 sec - Hypercombostun: 3 stun in a row +25% speed reduction for 1.5 sec + disable weapons for 1 sec - Satellite disruption: Thunder tank aura - reduce damage of orbital by 20% in its area - Covering: Ghost tank aura + medivac ulti : make the medivac ulti effective on troop too - Grounded: Guard ulti + earth tank ulti: +40% damage from the earth tank ulti (logic since the target is grounded) - Grounded: Guard ulti + sky tank ground damage skill : +40% damage (same logic) - Marble rain: 2 Light tank aoe damage on same area : increase its damage of 40% (60% if 3 light tanks do it ) - Nailed: 2 Ghost tanks using absorb skill on same target : target totally immobilized and get stun for 1 sec - Pillar: Guard rooted + earth tank temporary resistance skill: the resistance apply to the guard too - Shock melee: Goblin stun + shredder stun: make the shredder stun damage become area damage on 1000 range (delay max of 1.5 sec) - Tag: Demon stun + shredder ulti: make the target lose 50% mana - Hypermodule: Tinker can put module inside allied tank (it disapears ater 25 sec) - Stase field: if 2 antigrav use ulti on different target in range of 1000 from each other it creates a field reducing speed of enemies of 50%. It last 4 sec. - Disrupting field: if 3 antigrav use ulti on different target in range of 1000 from each other, it creates a field reducing speed of enemies of 50% for 4 sec + remove 50% of their mana - Rune triggering: when the scout change a rune. If he uses his rune skill again on the rune, it trigger the rune making the rune having effect in 600 range area. - Cyclone: Frost ulti + Thunder storm area skill: remove 1 mana/sec on enemies in the damage area. Please give me your opinion, the difficulties to implement it and your idea to balance it ![]() Re: Combo skills - 091846 - 2010-10-16 it is ok really hard to add in Re: Combo skills - Orthodox - 2010-10-16 it´s sounds really nice to my..... a lot of nice combos! Re: Combo skills - AGGInator - 2010-10-16 rofl.. would be months of sripting work xD Re: Combo skills - Althend - 2010-10-16 Are u sure? It would be about giving a statut to a tank when he get effect from one skill and then put a extra line to the skill with "if the tank affected has x statut" :o Re: Combo skills - Ger-Dyers-Eve - 2010-10-17 AGGInator Wrote:rofl..Would be a fucking work of BALANCE! ![]() But sounds great in my opinion... |