Ghost Tank Ultimate - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Feedback (https://btanks.net/forum/forumdisplay.php?fid=12) +--- Thread: Ghost Tank Ultimate (/showthread.php?tid=2752) |
Ghost Tank Ultimate - RaptorXI - 2011-05-07 For the ulti I found an old suggestion, still interesting, maybe you will find a new idea. http://btanks.net/forum/showthread.php?tid=740 The other problem in my opinion that she can't move while she does soul restore (and she is so slow since she floats and the range of this spell isn't high, too). I mostly can do this spell for 1-2 seconds when I play against strong players because they move out of range fast or use stun to stall. RE: Battle Tanks 8.73c - Tynkywinky - 2011-05-07 (2011-05-07, 12:21:05)Exodus Wrote: I'll consider this. I also got other ideas for the ultimate, I will see what works out best for the Ghost Tank. Ghost tank is an "assist" tank. I can't see anything about about the ultimate skill that it has. I do personally think that it is a very useful skill. It heals nearby "ALL NEAR" it for an x amount of hp(I forgot the amount) and it does that every 5th sec? If that skill is combined with advanced troop commands + those small ghostlingsthing skill something that it has. Then it it pretty strong and the units have a hard time dying. The ghost tanks ultimate is pretty good I see no reason to change to for something else. RE: Battle Tanks 8.73c - RaptorXI - 2011-05-07 One AoE/Ulti by Airship or above and the troops need no healing anymore. RE: Battle Tanks 8.73c - Tynkywinky - 2011-05-07 (2011-05-07, 15:50:02)RaptorXI Wrote: One AoE/Ulti by Airship or above and the troops need no healing anymore. Then wait with troops till after airship has used its ulti RE: Battle Tanks 8.73c - RaptorXI - 2011-05-07 Every skilled player will wait for the troops and then launch the damage spell. Btw don't please read the old topic or post stats, it's so much easier to argue on a low level. RE: Battle Tanks 8.73c - Tynkywinky - 2011-05-07 (2011-05-07, 16:06:05)RaptorXI Wrote: Every skilled player will wait for the troops and then launch the damage spell. Btw don't please read the old topic or post stats, it's so much easier to argue on a low level. Ulti can be used every 40th sec. Troops can be used every used every 30th sec, unless you use advanced troops (35 sec) You can also micro the troops instead of just letting them run straight forward. I'd rather have soul restore than plasma rain with ghost. RE: Battle Tanks 8.73c - Althend - 2011-05-07 (2011-05-07, 17:27:47)Tynkywinky Wrote:(2011-05-07, 16:06:05)RaptorXI Wrote: Every skilled player will wait for the troops and then launch the damage spell. Btw don't please read the old topic or post stats, it's so much easier to argue on a low level. But you suck with ghost We all know that is more convenient to have airship than ghost tank. The soul restore mean micro your tank pushing "r" and micro your troop making them aim the enemy tank, knowing that usually we just select everything and aim the enemy tank (making your tank go to enemy tank). Troop speed is much slower than ghost tank ^^. To compensante that you have to use mana drai. You have few choices: a/ Make troop, wait the guy use plasma, push "r" then aim enemy tnak with mana drain then aim with all units and tank comprised to enemy (but it cancel mana drain). b/ Make troop, make them attack enemy tank, just after enemy use plasma, push "r" then mana drain c/ Make troop, when the guy use plasma, push "r", take all and aim enemy then use drain. d/ Mana drain, hoping he has no mana for plasma, use troop (that would cancel drain) then use "r" while pushing In any case, it sucks. Too much micro for really lame result cause all smart airship would just move back to be out of range if he is in danger. The airship jsut have to go close to enemy tank, wait he does troop, plasma troop 'or not" and stay in range of enemy troop and tank then push back... RE: Battle Tanks 8.73c - Tynkywinky - 2011-05-07 (2011-05-07, 18:12:48)Althend Wrote:With ghost u will kinda have double troops(troop command + summoner of death). The soul restore helps the summoners stay alive and they are quite powerful with a good range.(2011-05-07, 17:27:47)Tynkywinky Wrote:But you suck with ghost(2011-05-07, 16:06:05)RaptorXI Wrote: Every skilled player will wait for the troops and then launch the damage spell. Btw don't please read the old topic or post stats, it's so much easier to argue on a low level. RE: Battle Tanks 8.73c - Althend - 2011-05-07 No no, you can have troop with airship too. The ghost summon has crapy range ^__^ (something like 700-800) You should normaly be able to do one attack with them before the enemy goes out of range :p Anyway, we can do some test if u want. 10k gold each of us. You would do ghost+ troop (7k) +3k item. I would do airship any other build 5.5k item. (probably 2* 2700 eletro or 1.5k repair + 4k weapons) Whatever u may say, i am pretty sure i would win. (even if you use net) RE: Battle Tanks 8.73c - Tynkywinky - 2011-05-07 (2011-05-07, 18:50:53)Althend Wrote: No no, you can have troop with airship too. The ghost summon has crapy range ^__^ (something like 700-800) You should normaly be able to do one attack with them before the enemy goes out of range :p The Ghost tank is meant to be a supporter and the air ship is an "air tank". But sure I am up for it just to see if I can win. RE: Ghost Tank Ultimate - Althend - 2011-05-07 Seriously, I would say that support ability of ghost is really limited. The facts is that troop can block allied player too. To make it more interesting, as I suggested before, it would be great if the ulti give hp to allied tank too (and ghost himself?) In that case the ghost would much more interesting. RE: Ghost Tank Ultimate - wolfheart - 2011-05-24 Actually ghost tank can be deadly but it needs teleport for it. teleport troops + util can kill tanks very quick. But i agree its much more easier to play other tanks with jumping. RE: Ghost Tank Ultimate - gozo1985 - 2011-06-14 i agree with raptor... i guess it should be redone a bit.. becouse all in all its really the worst ulti of all in game. if i play ghost.. im not skilling it becouse of the thing that all the other 3 spells (and tank cannon) are better and more important. if you go on attack with ghost u dont use your creeps to hold them as long as you want... you use them for selfheal/a bit of damage/and the important thing, to split damage ..... and in that case... skill 3 and ulti are not good combined .. becouse u WANT them to die so you can heal up. and also ulti sux a bit becouse its from lvl 10+ and then if there are light tank or heli or airship or heavy or thundertank or ghost tank or close to every tank you can get "early" at lvl 10.. they have a skill killing them before they get healed up at all. an now its part of... does this want to be changed? if yes there are so many ideas for it. like a "creep buff".. buffind all creeps in 800 area with life x3 or like that for 8 sec.. RE: Ghost Tank Ultimate - Exodus - 2011-06-14 @gozo1985: that's not quite right. The third ability, the Soul Collector, only triggers when enemy units around you die. So you won't prevent yourself from healing ;) RE: Ghost Tank Ultimate - gozo1985 - 2011-06-15 ah ok havent noticed that... maybe then it makes sense... sense.. but its a bit useless imo... like i said there are so many tanks instant killing the creeps at lvl 10... i played a ghost again last game and i havent skilled it again and i was right.... so many airships and heavys instant killing my creeps.......... i dont want an imba new ulti for ghost becouse all other skills are quiet good... its just about.. the skill is really a bit useless. RE: Ghost Tank Ultimate - stibi- - 2011-06-15 spawn the creeps to force him to use his ulti and then use sommoning of the dead + absorb his mana |