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Double meck - Printable Version +- Official Battle Tanks Community (https://btanks.net/forum) +-- Forum: Battle Tanks - Warcraft III (https://btanks.net/forum/forumdisplay.php?fid=3) +--- Forum: Feedback (https://btanks.net/forum/forumdisplay.php?fid=12) +--- Thread: Double meck (/showthread.php?tid=3154) |
Double meck - Althend - 2012-03-03 I was wondering why double meck is so effective after the nerf. The thing is that there is a bug on it. Meck was healing 90hp in the past. Now it does 2%hp and 90hp heal on building. But when meack heal each other, they do 90hp + 2%. That is ridiculous ^__^ So the nerf did nerf the one meck strategy but didn't nerf the double meck one. (at my eyes, the double meck was far more the reason to nerf it) RE: Important Bug: Double meck - Exodus - 2012-03-03 Well no, that's not the case. Code: if (IsUnitType(target, UNIT_TYPE_HERO)) then That's all there is happening. It's either one of them, but it cannot be both. RE: Important Bug: Double meck - Althend - 2012-03-03 I guess it was the natural regen that makes me think the 2% count. But shouldn't the 2% affect the meck and not the flat hp? RE: Important Bug: Double meck - Exodus - 2012-03-03 It was not intended to work this way, why I changed it. But I can change this, if this proves to be a solution for the current situation. RE: Important Bug: Double meck - griffin1987 - 2012-03-03 (2012-03-03, 18:20:29)Exodus Wrote: It was not intended to work this way, why I changed it. But I can change this, if this proves to be a solution for the current situation. Sounds to me like it would fix the current situation, as mechs don't have that much hp. RE: Important Bug: Double meck - ssl - 2012-03-04 Just remove meck-to-meck healing and all problems are gone. RE: Important Bug: Double meck - Tez.Sick - 2012-03-04 i think "mech-to-mech" healing is ok,but only if both mechs are not from same player RE: Important Bug: Double meck - stibi- - 2012-03-04 (2012-03-04, 15:34:17)Tez.Sick Wrote: i think "mech-to-mech" healing is ok,but only if both mechs are not from same player good idea RE: Important Bug: Double meck - progg - 2012-03-05 Or what Fire is suggesting - they can heal each other, but you have to do it manually. I agree with althend who said - if one has enought skill to manualy heal mechs he deserves the double mech advantage. RE: Important Bug: Double meck - griffin1987 - 2012-03-10 (2012-03-05, 00:06:32)progg Wrote: Or what Fire is suggesting - they can heal each other, but you have to do it manually. I agree with althend who said - if one has enought skill to manualy heal mechs he deserves the double mech advantage. ... or a good enough piece of software. I'd prefer having mechs heal at cps and not being able to repair each other at all. RE: Important Bug: Double meck - Exodus - 2012-03-14 Another suggestion: Tech Mech has two abilities, which reduce physical and magical damage by 75%. This effectively increases the HP by 400%. So I could remove those abilities and increase the HP of the Tech Mech from 500 to 2000. They could still take just as much damage as before, but the 90 HP/s heal wouldn't be as effective anymore (only a fourth to be precise). EDIT: moved and renamed thread. RE: Double meck - AeroniumX - 2012-03-14 Why not make it repeair only 2% on other mechs as well? It will take 50 sec instead of few secs regardless of armor level. |