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Weapon Mode Change - Printable Version

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+--- Thread: Weapon Mode Change (/showthread.php?tid=3650)



Weapon Mode Change - UnifiedDoom - 2012-12-31

I was thinking maybe a change could be implemented in which a tank holding multiple mode changing weapons could change all of them at once simply by pressing on only one of them. There isn't really any reason for someone to hold 2 or more of the same mode changing weapons in different modes at any given time so this would be really helpful if such a script could designed and implemented I feel.


RE: Weapon Mode Change - FreeJason - 2012-12-31

(2012-12-31, 09:02:14)UnifiedDoom Wrote: I was thinking maybe a change could be implemented in which a tank holding multiple mode changing weapons could change all of them at once simply by pressing on only one of them. There isn't really any reason for someone to hold 2 or more of the same mode changing weapons in different modes at any given time so this would be really helpful if such a script could designed and implemented I feel.

agreed good idea


RE: Weapon Mode Change - UnifiedDoom - 2013-01-02

While we're on the topic of Mode Changing weapons. I would also like to suggest a reduction in the time it takes to change weapon mode. Maybe to 1-2 seconds, I feel 3 seconds is too long. Most people who take these weapons leave them in a certain mode for long periods of time. Weapons like frost magic and soul stone are very underused largely because of their inability to be upgraded and high maintenance. I think we should make them more versatile.


RE: Weapon Mode Change - Exodus - 2013-01-02

As a matter of fact, it does only take 1.5 seconds to change the weapon mode (which has been changed from 3s about three years ago).

I'm not so sure about the changing of a group of weapons, but if more people think it'll be better, I might do it, I think.


RE: Weapon Mode Change - eSVau - 2013-01-02

Well, that would make mixing modes troublesome


RE: Weapon Mode Change - UnifiedDoom - 2013-01-02

(2013-01-02, 00:42:14)eSVau Wrote: Well, that would make mixing modes troublesome

to what purpose would you mix modes though?


RE: Weapon Mode Change - AeroniumX - 2013-01-02

Would be nice with 3k range weapons, one being able to hit air, the other one againts ground.

A short range weapon in price class of about 9k would be nice


RE: Weapon Mode Change - 091846 - 2013-01-07

AeroniumX

it is more like one not able to hit building and one only hit building for long range weapon for this mode that is + 20 % more dmg since it is like 10% dmg

for ksing tower in low hp only