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Battle Tanks 8.68! - Printable Version

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Battle Tanks 8.68! - Velocity2k - 2010-03-15

Hey everyone!

We just released the official 8.68 version of Battle Tanks.

We wanted to add a new tank in this version, but the model still isn't ready. So we decided not to wait longer. We will add the new tank as soon as the model is finished.

You can download it right here.

8.68 - The full changelog includes:
  • A Control Point Teleport is visible for enemies (short glowing of the CP) now
  • Replaced each teams Laser Towers at the Headquarters with an advanced version of it (Protective Tower)
  • Added the new hcl game mode Conquer Rush with the hcl "cr" for hostbots (10k, High Tech, Conquest Victory)
  • Added the option to start with 10k gold
  • Added the "Fog" option
  • A player cannot place bombs in the own base area anymore
  • The conditions for a successful -kick are remade ("yes" means [+4], "no" means [-4], no vote means [-1]. If the addition of all the values returns positive, the player is kicked)
  • A reason is addable for the -kick command and you can also use colours to refer to a player (example: "-kick red flaming")
  • The conquer bar appearing whenever a player conquers a Control Point is filling up smoother now
  • Remade the general camera movement, added the command "-sc" to turn on/off smooth camera movement
  • Earthquake (Earth Robot) now also hits netted (previously flying) units
  • Added a minor optical change to Chain Lightning (Thunder Tank)
  • Improved the visual appearance of Ice Rain (Frost Robot)
  • Improved the visual appearance of Thunder Storm (Thunder Tank)
  • Fixed a minor issue concerning the gametimer when the match is over
  • Fixed a minor issue concerning Control point conquer when the match is over
  • Changed the general armour icon
  • Reworked some spots of the terrain concerning disabled pathing
  • Fixed some smaller and general bugs concerning modes, tanks and respawns
  • Changed the background music
  • Updated the League Beta script

Have fun playingWink


Re: Battle Tanks 8.68! - BENNIE.FM - 2010-03-15

why does the scrolling or something with my mouse feel different in 8.68?


Re: Battle Tanks 8.68! - Exodus - 2010-03-15

Quote:Remade the general camera movement, added the command "-sc" to turn on/off smooth camera movement

That's what's meant with this change.


Re: Battle Tanks 8.68! - Battlemaniac - 2010-03-15

had a first run of it on normal mode and it's sweet !!!!!!!!!

OMG! just came back from the new CR mode and is even better!!!! it sure keeps you adrenaline pumping! :mrgreen: :twisted: LOL :lol: :o :?


Re: Battle Tanks 8.68! - Scelle - 2010-03-16

A new tank? Interesting...


Re: Battle Tanks 8.68! - karate_kid_x - 2010-03-16

I love the return to the old music


Re: Battle Tanks 8.68! - Battlemaniac - 2010-03-16

the lightning looks so much more realistic nowBig Grin


Re: Battle Tanks 8.68! - BENNIE.FM - 2010-03-16

BENNIE.FM Wrote:why does the scrolling or something with my mouse feel different in 8.68?

so i can just use sc to turn it back it back to the old style


Re: Battle Tanks 8.68! - Paladon - 2010-03-16

Yes.


Re: Battle Tanks 8.68! - guy - 2010-04-10

You should give players the option to rebuild the protective towers (in only their original locations) for a fee of about 3000 gold and with the positive buff that allows your Castle to remain invincible. Thus keeping a sense that it is possible to make a comeback. Otherwise you may as well reduce the Castle's health to 1 and make it perfectly clear that once the two towers are gone, your team loses.


Re: Battle Tanks 8.68! - ssl - 2010-04-11

The protective towers were made so they cannot be rebuild. The problem is, in lategame, the fee (let it be 2k or 3k, doesn't matter) is too few to keep people from rebuilding it over and over again, thus making destroying the main castle impossible. So you have to protect the initial towers! You can still build barricade or new standard towers to distract some fire from main castle if you loose them.


Re: Battle Tanks 8.68! - Paladon - 2010-04-11

Honestly, if you let the enemies destroy your protective towers, there's no reason in general game mechanics for us to make a comeback possibleTongue

The protective towers are the strongest towers in the game, and they're in the heart of your base.
Loose them, and you have nearly lost. That's fair.