Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[8.60] Goblin Tank "Thunder Hammer"
#1
Thunder Hammer
Quote:The Goblin Tank accelerates by 50% when the target is in a range of 1250 and tries to attack with a giant hammer. Stuns the target for 2.5 seconds and deals 2500 damage.

it seems that 522 is the highest speed you can go.
with upgraded speed boost, and level 5 of the "Goblin-Turbo" ability (15% speed), the speed of the goblin tank is 505. when using the thunder hammer ability, it goes up to 522 speed, when it should be going up to 757.5 move_speed... is that intentional or a bug?
#2
The maximum speed of a unit is WC3 is 522 i believe, this is the same for other maps. I dont know why, but non-unit objects/effects can move much faster (like weapon attacks). Perhaps it could be bypassed, or it is just a limit imposed by WC3's designers.
๏̮๏
#3
It's a hardcoded speed limit in wc3. Maximum speed is 522.
#4
with upgraded speed boost

Without the boost you get the full effect. Not a bug
Into Alien Crossfire? It has been almost 10 years. Time to update your datalinks.
Try out my Comprehensive Datalinks Update. Now v1.3!
http://forums.civfanatics.com/showthread.php?t=291246
#5
I think he wants to point out the the description is not 100% accurate.

Quote:The Goblin Tank accelerates by 50%

It accelerates by 50% up to a maximum of 522.

If you already have speed of 505 you won't accelerate by 50%.

It's rather an imprecision than a bug.
Is SC2 - Battle Tanks out yet?
#6
this would apply to the new medivac ability too.
Into Alien Crossfire? It has been almost 10 years. Time to update your datalinks.
Try out my Comprehensive Datalinks Update. Now v1.3!
http://forums.civfanatics.com/showthread.php?t=291246
#7
Right. Not that much of a problem in my opinion...
Is SC2 - Battle Tanks out yet?
#8
It would work like antigrav or sky fortress accelerate.
It will move not linear but chasing enemy with a time limit eg: 4 sec. When it gets in range of ability it will stop sliding and use a decoy hammer.. When its out of time without hitting, spell will be wasted.
Dunno if this is a good idea but it is an alternative..
Trolololo
#9
I think the skill is good right now. As long as there's no way to make the tank accelerate to more than 522 without the possibility of missing the target/waisting the skill, I'd say keep it as it is.
Is SC2 - Battle Tanks out yet?


Possibly Related Threads…
Thread Author Replies Views Last Post
  Goblin shredder's ulti DJantoine 1 3,918 2012-09-17, 16:41:05
Last Post: Exodus
  cant pick tank without disable tanks 8.76c 091846 1 3,169 2012-09-01, 11:52:05
Last Post: eSVau
  Shredder: Goblin Synergy sebbedb 6 7,611 2012-08-06, 20:18:38
Last Post: sebbedb
  Sky tank ulti 8.76c progg 4 5,236 2012-07-31, 18:30:24
Last Post: progg
  Goblin Tank and Infernal Bugs gozo1985 2 4,338 2012-01-20, 18:35:54
Last Post: gozo1985



Users browsing this thread: 1 Guest(s)