2008-08-06, 20:59:32
Just throwing it out here... I'm more curious on what people think of the abilities rather than the tank itself - If they're possible to implement and/or if they'll be good to add to the game in some for or another. Opinions?
Sniper Tank
Cost – 900
Armor – 900
Speed – 285
1. Sniper Cannon
Can switch between Creep/Hero Mode
Creep ~ (73.3 DPS per level)
3 Second Cooldown
Level 1 - 220 Damage
Level 2 - 440 Damage
Level 3 - 660 Damage
Level 4 - 880 Damage
Level 5 - 1100 Damage
Hero ~ (27.5 DPS per level)
1300 Range
3 Second Cooldown
Level 1 - 82 Damage
Level 2 - 165 Damage
Level 3 - 247 Damage
Level 4 - 330 Damage
Level 5 - 413 Damage
2. Camouflage (Q) – 40 Second Cooldown (10 Energy Per Level)
Level 1 - Invisibility, 0.1 second duration
Level 2 - Invisibility, 0.8 second duration
Level 3 - Invisibility, 1.6 second duration
Level 4 - Invisibility, 2.5 second duration
Level 5 - Invisibility, 3.5 second duration
Notes – With consideration to the fact that players cannot muster 1000 Gold at the start of the game, the first few couple levels are only useful for redirecting creep aggro or dodging a spell.
3. AT Claymore Mine (W) – Creates a controllable mine with knockback. Only 5 may be created by the player at any given time. (10 Energy Per Level) (Similar to Carrion Beetle/Goblin Sapper)
Level 1 - Deals 150 Damage, 400 AoE Range Knockback
Level 2 - Deals 175 Damage, 500 AoE Range Knockback
Level 3 - Deals 200 Damage, 600 AoE Range Knockback
Level 4 - Deals 225 Damage, 700 AoE Range Knockback
Level 5 - Deals 250 Damage, 800 AoE Range Knockback
Notes – The Sniper Tank’s “get away” ability. Unlike other escape ability which involves running, teleporting, or jumping. The mine is used to push himself and the enemy apart from each other.
With practice and good placement- Ideally a Sniper Tank should be able to use the mines to.
-Prevent an enemy from chasing him.
-Place it by a CP to buy his ally some time to teleport if he dies. (although if the enemies place themselves between the trees and the factories he'll only be bumped against them).
-Push himself or a stunned ally away from enemy tanks/AoE skills to stay alive.
-Knock an enemy towards allied forces.
4. Precision System (E) – Increase weapon damage, but uses energy over time and saps the Sniper Tank’s movement speed.
Level 1 – +4% Spell Damage, -10% Movement Speed, Consumes 1.2 Energy / Second
Level 2 – +7% Spell Damage, -10% Movement Speed, Consumes 2.1 Energy / Second
Level 3 – +11% Spell Damage, -10% Movement Speed, Consumes 3.3 Energy / Second
Level 4 – +15% Spell Damage, -10% Movement Speed, Consumes 4.5 Energy / Second
Level 5 – +20% Spell Damage, -10% Movement Speed, Consumes 6.0 Energy / Second
5. Extraction Call ® - (10 Energy Per Level), 40 Second Cooldown
Creates an “Extraction Point,” a pseudo-factory that does not heal, but allows the Sniper Tank and allied tanks to use Control Point Teleport. The unit is indestructible, but the Scout must channel the skill to construct it.
Level 1 – 5 Second Build Time – 15 Second Duration
Level 2 – 4 Second Build Time – 18 Second Duration
Level 3 – 3 Second Build Time – 22 Second Duration
Level 4 – 2 Second Build Time – 26 Second Duration
Level 5 – 1 Second Build Time – 30 Second Duration
Sniper Tank
Cost – 900
Armor – 900
Speed – 285
1. Sniper Cannon
Can switch between Creep/Hero Mode
Creep ~ (73.3 DPS per level)
3 Second Cooldown
Level 1 - 220 Damage
Level 2 - 440 Damage
Level 3 - 660 Damage
Level 4 - 880 Damage
Level 5 - 1100 Damage
Hero ~ (27.5 DPS per level)
1300 Range
3 Second Cooldown
Level 1 - 82 Damage
Level 2 - 165 Damage
Level 3 - 247 Damage
Level 4 - 330 Damage
Level 5 - 413 Damage
2. Camouflage (Q) – 40 Second Cooldown (10 Energy Per Level)
Level 1 - Invisibility, 0.1 second duration
Level 2 - Invisibility, 0.8 second duration
Level 3 - Invisibility, 1.6 second duration
Level 4 - Invisibility, 2.5 second duration
Level 5 - Invisibility, 3.5 second duration
Notes – With consideration to the fact that players cannot muster 1000 Gold at the start of the game, the first few couple levels are only useful for redirecting creep aggro or dodging a spell.
3. AT Claymore Mine (W) – Creates a controllable mine with knockback. Only 5 may be created by the player at any given time. (10 Energy Per Level) (Similar to Carrion Beetle/Goblin Sapper)
Level 1 - Deals 150 Damage, 400 AoE Range Knockback
Level 2 - Deals 175 Damage, 500 AoE Range Knockback
Level 3 - Deals 200 Damage, 600 AoE Range Knockback
Level 4 - Deals 225 Damage, 700 AoE Range Knockback
Level 5 - Deals 250 Damage, 800 AoE Range Knockback
Notes – The Sniper Tank’s “get away” ability. Unlike other escape ability which involves running, teleporting, or jumping. The mine is used to push himself and the enemy apart from each other.
With practice and good placement- Ideally a Sniper Tank should be able to use the mines to.
-Prevent an enemy from chasing him.
-Place it by a CP to buy his ally some time to teleport if he dies. (although if the enemies place themselves between the trees and the factories he'll only be bumped against them).
-Push himself or a stunned ally away from enemy tanks/AoE skills to stay alive.
-Knock an enemy towards allied forces.
4. Precision System (E) – Increase weapon damage, but uses energy over time and saps the Sniper Tank’s movement speed.
Level 1 – +4% Spell Damage, -10% Movement Speed, Consumes 1.2 Energy / Second
Level 2 – +7% Spell Damage, -10% Movement Speed, Consumes 2.1 Energy / Second
Level 3 – +11% Spell Damage, -10% Movement Speed, Consumes 3.3 Energy / Second
Level 4 – +15% Spell Damage, -10% Movement Speed, Consumes 4.5 Energy / Second
Level 5 – +20% Spell Damage, -10% Movement Speed, Consumes 6.0 Energy / Second
5. Extraction Call ® - (10 Energy Per Level), 40 Second Cooldown
Creates an “Extraction Point,” a pseudo-factory that does not heal, but allows the Sniper Tank and allied tanks to use Control Point Teleport. The unit is indestructible, but the Scout must channel the skill to construct it.
Level 1 – 5 Second Build Time – 15 Second Duration
Level 2 – 4 Second Build Time – 18 Second Duration
Level 3 – 3 Second Build Time – 22 Second Duration
Level 4 – 2 Second Build Time – 26 Second Duration
Level 5 – 1 Second Build Time – 30 Second Duration
Starcraft II
PandaBearGuy.614
PandaBearGuy.614