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creep upgrades
#1
maybe u should make the amount of xp and bounty for killing creeps go down everytime you upgrade the new creep building that u made. (once again, the name of the damn thing escapes me...)

that's a really cool building btw, i definately like it!

if you did make the reductions then it could shorten game times a lot 'cuase the other team would start to get out-leveled and out-farmed unless they too did these researches too! :wink:
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?
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#2
Command center? ... sounds more manipulative rather than skill based. Part of the reason that I don't like the Last hit / deny system in Dota. It defies logic too... better creeps provide less experience?
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#3
Well, you spend 3k to 9k gold to have a CHANCE of having a single special creep pop out every 20 seconds. Granted, this single creep is very powerful (and boost others), but taken in context this is a very expensive upgrade for what you get.

If those must give less experience (they already give less gold if I recall correctly), then I think we should rebalance the whole XP system and this seems to be a bad idea.

I'm more inclined to lessen the upgrade cost (maybe from 3k to 2.5k) and augment the mana regen of the building itself. It is still a bit underpowered in my opinion. Also, make the upgrades availiable to ALL team players instead of forcing a single guy of having to plunk 9k himself. Traders and exploders can do so without problems, but for normal tanks this is a big sacrifice.
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