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We should really remove the 1% hp/level; currently, it is always better to get a tank with high hp than hull.. (even if you can bring a hull from a tank to another, the hull takes a slot)
I am so good that I don't even need to type -rc because I never die !
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i do not see any need of removing the 1%bonus.
rewarding more fighting tanks with more hp seems ok for me.
and i never heard anyone talking about ingame..
i think most public players never mentioned it.
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In the past the 2% are reduced to 1 % with the same damage abilities.
If we now reduce to 0 that means a lvl 15 Airship has 30% lesser HP than the 2% time and 15% lesser HP than in 1% time.
But if the damage abilities maybe for demon or heavy tank deals the same amount and are not all reduced by 10-15% damage as well this reduction could be critical IMO. That the Airship is much more vulnerable since it dont get 2% (I know it is long time ago
) even if the other Tanks dont get the 2% too. I dont like one shot kills or 2x one shot kills of 2 Teamplayers much more as it is now the case.
I know, that buying hulls is the way I can improve the HP, but if I buy an airship and a light hull I am even worse than a heavy tank for more money :|
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
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If you increase (just to show) it to 2%, Air Ship will have much more less hp than Heavy Tank, with a iron hull. Isnt that why it changed...
But I dont think it must be changed anymore because that %hp makes your level a tiny essential.
Trolololo
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But if the 1% extra HP will be removed, the costs of the Ubgrade must be cheaper..... :wink:
Weltuntergang. Na und?
Die Sonne geht doch auch jeden Tag unter.
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why the upgrade costs should be decreased? that makes no sense to me.
i agree with Gammagulp