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Battle Tanks 8.76c
#1
Hey guys,
this time, 'only' a bugfix and balance version. With this, we should have a stable version again, for you to enjoy playing. Have fun!


v 8.76
  • Reduced the max damage and range of HitnRun (Raider)
  • When using the subability of HitnRun, no damage will be dealt by HitnRun
  • The damage dealt by HitnRun will now be split evenly among all targets
  • Floating Texts now show the damage HitnRun deals
  • Added countdown text over the Raider for HitnRun
  • Reworked Shape Memory Alloy (Raider) a little bit
  • Improved Repair (Light Tank)
  • Multi-Rocket-Shot (Light Tank) is now a targetted ability, instead of instant
  • Cannon Module (Architect) is now recastable on a target, which already has the module
  • Burst Armor now blocks 600 damage every 4s, instead of 750 damage every 5s
  • Deflective Armor now blocks 50 damage every 0.33s, instead of 60 damage every 0.4s
  • Burst and Deflective Armor now cost 25% more gold (including upgrades)
  • Burst and Deflective Armor upgrade now both require Armor Upgrade level 4
  • Made some changes, which should improve performance, related to the upgraded Deflective Armor
  • Mass Converter now also includes an upgraded Deflective Armor and keeps the passive heal of the Repair Robots
  • Added hotkeys for every Troop Command Center ability
  • Single giveup votes are now private for the team, only the result will be public
  • Giveup votes are now withdrawn, by entering "-giveup revoke"
  • The Control Point heal will now be reduced by 50%, when enemy tanks are within 500 range of your CP
  • The Control Point heal will no longer be reduced, when you take damage
  • Fixed weapon damage not removing the Smoke Generator invisibility
  • Fixed Dimension Shift (AntiGrav) removing tanks from the CP conquer check
  • Fixed HitnRun (Raider) Teleport Breaker check
  • Fixed the Turbo Boost (Sky Fortress) movement from sometimes not working
  • Fixed the HitnRun animation from staying on the map permanently in some cases
  • Fixed Granitic Defense damage reduction always staying on level 1
  • Fixed Energy Leash (Storm Tank) pulling the Ghost Tank
  • Fixed Air Mines only dealing damage against tanks
  • Fixed incorrect upgrade costs for the Poison Magic
  • Fixed incorrect transparency for some tanks, after invisibility ended
  • Fixed Burst Armor not blocking everything it was supposed to
  • Fixed Deflective Armor from constantly interrupting ability aiming
  • Fixed multiboards for observers
  • Fixed some potential observer related bugs
  • Fixed some minor bugs

v 8.76b
  • Fixed Storm Shock (Storm Tank) dealing no damage


v 8.76c
  • Fixed v8.76b
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#2
(2012-07-21, 23:34:38)Exodus Wrote: [*]When using the subability of HitnRun, no damage will be dealt by HitnRun

This is by far the greatest solution, whoever thought of this is a genius. All and all I'm liking what I see so far, looks like 8.75 without all the serious issues.
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#3
seems deflective armor is a cheap way of countering poison and short range maybe to strong of a counter for the price you pay how much damange would it reduce from 3 poison upgraded?
Cat power < needs to be implemented into btSmile
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM
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#4
*I deleted the last post I made, didn't read the item description properly*

Great update, I love the new mass converter! Finally it is worth the money it costs!

I hope next update can include burst armor to be made into a blueprint of something also, deflective armor seems to be taking all the spotlight lol.
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#5
(2012-07-22, 03:57:12)BENNIE.FM Wrote: seems deflective armor is a cheap way of countering poison and short range maybe to strong of a counter for the price you pay how much damange would it reduce from 3 poison upgraded?

Here you go: http://btanks.net/forum/showthread.php?tid=3382
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#6
ok i think deflective armor just nerfed a little more maybe 2-5% more cost 10% percent more
Cat power < needs to be implemented into btSmile
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM
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#7
when will this map will be placed on ranked bot?
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#8
I give it about a week, before it gets placed on the ranked bots (or longer, if there happens to be a issue). The last time we were too fast with putting it on the ranked. So now we'll wait one week.
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#9
Maybe we will put it on the ranked bot on friday afternoon.
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#10
Released 8.76b, which is the version, that will also be put in the ranked bots.
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#11
Remove to floating txt or add it to all skills/tanks. Why raider is so favored?
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#12
(2012-07-21, 23:34:38)Exodus Wrote: [*]Multi-Rocket-Shot (Light Tank) is now a targetted ability, instead of instant

I tried that one recently. First impression: SERIOUSLY?? 1000 area of effect but like 100 cast range? WTF? I'd rather have 1000 range and 100 aoe...

In general I HATE skills with very low casting range, like demolisher burning oil.
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#13
Well, I'd like to point out, that the skill itself is completely unchanged. I only added the possibility to target the spell in a general direction. Before the skill had 1000 aoe and 0 cast range. Now it has 1000 aoe and 500 cast range.

I consider this a straight upgrade, since you now can hit targets that are 50% farther away than before.
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