2014-03-01, 16:22:35
Hey,
It would be nice if you could clarify some tooltips, the one I'm thinking about right now being:
Deflective Armor, Burst Armor, Negator Pack, M.... pack (the one you build with deflective, can't remember right now).
"Reduction of items does not stack" is not really clear -
Does deflective + burst stack?
Does deflective + negator stack?
Does burst + negator stack?
Especially negator + deflective is a combination I see more often nowadays, and I'm still unsure if it stacks.
---
Also, I have a question wrt weapon damage:
Correct me if I'm wrong, but mathematically I think weapons with a higher cooldown on average do more damage in the same time. This would be because weapons always instantly fire when you get in range (if their cooldown isn't running) no matter their cooldown, which means if one wep has 0.5s cooldown, and another one has 3s cooldown, and they have the same range and cost, the one with 0.5s cooldown needs 2.5s to do the same damage as the other one does instantly. Am I right, or am I overlooking something?
Also, sometimes it seems to me that 2 players have weapons with the same range and one shoots while the other one doesnt - sometimes even the one with less range shoots (basic magic seems to be a rather lucky weapon wrt that). Is this due to height difference in terrain, or just a problem with how wc3 works round based internally?
It would be nice if you could clarify some tooltips, the one I'm thinking about right now being:
Deflective Armor, Burst Armor, Negator Pack, M.... pack (the one you build with deflective, can't remember right now).
"Reduction of items does not stack" is not really clear -
Does deflective + burst stack?
Does deflective + negator stack?
Does burst + negator stack?
Especially negator + deflective is a combination I see more often nowadays, and I'm still unsure if it stacks.
---
Also, I have a question wrt weapon damage:
Correct me if I'm wrong, but mathematically I think weapons with a higher cooldown on average do more damage in the same time. This would be because weapons always instantly fire when you get in range (if their cooldown isn't running) no matter their cooldown, which means if one wep has 0.5s cooldown, and another one has 3s cooldown, and they have the same range and cost, the one with 0.5s cooldown needs 2.5s to do the same damage as the other one does instantly. Am I right, or am I overlooking something?
Also, sometimes it seems to me that 2 players have weapons with the same range and one shoots while the other one doesnt - sometimes even the one with less range shoots (basic magic seems to be a rather lucky weapon wrt that). Is this due to height difference in terrain, or just a problem with how wc3 works round based internally?
Getting used to the Sand everywhere. At least it brings us map updates.