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Improve the older tanks abilities and effects?
#1
The newest tanks into battle tanks kinda have cool triggered abilities. But the good old tanks kinda have "outdated normal wc3 abilities". Not to speak down about it, but they could need some refreshment.


I like the new abilities, like the heavy tanks ulti which is triggered and nice. More of these abilities would be nice and make battle tanks more professional. Sky Fortress bombs are also a cool triggered ability. Newest tanks have very customized triggered abilities which makes battle tanks more varied.




Some examples could be:



Helicopter - Napalm:
Perhaps add a burning effect with flames which burns with some damage


Goblin Tank - Thunder Hammer Run:
Make the goblin tank move fast ahead like the sky fort, but if he runs into a tank, he uses thunder hammer. Moves fast for 1200 range. Ability can miss.


Sky Tank - Thunder Quake:
Perhaps add a purge effect to make units slow a little and lose whatever buff they had (For example invisible).


Frost Robot - Ice Sphere:
Like blizzard but selfsubstaining ice bubble.

....


I'm know Exodus is about to stop working on Battle Tanks, so this is one of my last inputs before he resigns.
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#2
TKF Wrote:Goblin Tank - Thunder Hammer Run:
Make the goblin tank move fast ahead like the sky fort, but if he runs into a tank, he uses thunder hammer. Moves fast for 1200 range. Ability can miss.

sounds like the superthrust ability
Anti-HighBounty Alliance has wonBig Grin
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#3
Well, it's just a plump suggestion. Other solution to make the thunder hammer more effective, is to make it effect in 500 range or so. Always hitting and triggered multi shadow move (just like in warlock).
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