2009-08-03, 23:36:26
I’ve got a new idea for a Tank, the Mimic Tank. And there could be 2 different Versions of this Tank.
Version 1:
This will be a Vehicle for Beginning.
*Cost: 1800 Gold
*Ground Tank
*1600HP
Like the name says, this Tank has only 1 own ability. The Player can decide between Board Cannon, Creep Sniper (Scout), or Player Cannon (Hunter) with less damage. The other 4 abilities the Tank gets from other Tanks fighting on the Battlefield (maybe only opposing Teams Tanks). But this tank can only steal abilities from Tanks up to 10K Gold except Tinker, Trader and Exploder. It can have only 1 Ultimate, 1 heavy stunning like Aiming Rocket or Lava Shot, and must take 1 passive ability like Speed or Lava Servants.
There could be an Option to set back an ability, so that the Tank can learn a new one. But setting back an ability should cost like 250-750 Gold per Ability Level. Ultimate and stronger abilities, should be more expensive than weaker ones.
Version 2:
Tank for End Game maybe 20K (can’t assume Titan Abilities, and has no 6th Ability) or 30K.
The 30K Version has 1 extra Ability Slot, which has only 1 Level. The Player can choose between 6 Different Abilities. This ability must be chosen, before you can learn other abilities.
1. Dual Teleport (Player can teleport twice before cooldown, but cooldown is longer than normal Teleport. This also sets back Speedpack, Ultipack and Teleporter into Cooldown)
2. Composite Armor ( adds 5000Hp to the Tank and when used it lasts up to 10sec and absorbs 75% of incoming Damage of Weapons only. Has 60sec Cooldown or more. When chosen this, Player can’t assume Earth Tanks Granit Defense.)
*Could also work like Thorn-Defense, means it absorbs 25 – 50% of Damage, and gives this amount back to Attacker (difficult for the Map Maker to do I would say)
*Or this is a half-passive Ability. The player has a Battery, when he gets attacked by weapons, not Towers, 10-25% damage gets absorbed and the Battery gets loaded with 10k – 15k Points. Now the Player can use this to Attack 1 Player (only Player) with this Damage. But it should have a high cooldown above 60s. While cooldown or when Battery is full, no more damage will be absorbed.
3. Crushing Wave (This Ability does 5000dmg and pushes away every Tank in front of this Tank, to a distance of 3000. This ability will help overtake CPs)
4. Holy Power (This enables the Player to instantly revive the last player that died, maybe he could also be able to chose who he wants to revive, but would be difficult in fight. The player gets revived behind him. A higher heeling rate could also be possible, as passive part of this ability. Cooldown should be above 60s)
5. Reconstruction (Like Exploder the Player has a chance of up to 25% of getting reconstructed with 25 Mana and about 50% of his full HP)
6. Bomb Planter/Bomber (The Player can place a bomb every 3min or more that does 75% of the Damage a bomb does that you can buy in Base. This Bomb only attacks Buildings not Players.
Furthermore this Tank can’t assume any ability from Trader, Tinker and Exploder except the ones mentioned above. But this Version is able to learn the abilities from any other tank, fighting on the Battlefield or not. Cause in late game, there will be lots of Titans. This Tank can assume 1 ultimate and 1 stunning ability, but if there is no 6th ability, it can learn 2 ultimate abilities. It must have 1 Passive ability like Infernal Servants.
There could be an Option to set back an ability, so that the Tank can learn a new one. But setting back an ability should cost like 1000-2500 Gold per Ability Level. Setting back ultimate, should be more expensive maybe the full 2500 Gold per Level. The 6th ability can’t be deleted!
Maybe it would be easier to Split abilities into groups, for example stunning (Lava Shot, Rocket, Aiming Rocket, Gravity Grenade) and so on.
This is only a simple idea.
And sorry for my bad english, in some cases :wink:
Version 1:
This will be a Vehicle for Beginning.
*Cost: 1800 Gold
*Ground Tank
*1600HP
Like the name says, this Tank has only 1 own ability. The Player can decide between Board Cannon, Creep Sniper (Scout), or Player Cannon (Hunter) with less damage. The other 4 abilities the Tank gets from other Tanks fighting on the Battlefield (maybe only opposing Teams Tanks). But this tank can only steal abilities from Tanks up to 10K Gold except Tinker, Trader and Exploder. It can have only 1 Ultimate, 1 heavy stunning like Aiming Rocket or Lava Shot, and must take 1 passive ability like Speed or Lava Servants.
There could be an Option to set back an ability, so that the Tank can learn a new one. But setting back an ability should cost like 250-750 Gold per Ability Level. Ultimate and stronger abilities, should be more expensive than weaker ones.
Version 2:
Tank for End Game maybe 20K (can’t assume Titan Abilities, and has no 6th Ability) or 30K.
The 30K Version has 1 extra Ability Slot, which has only 1 Level. The Player can choose between 6 Different Abilities. This ability must be chosen, before you can learn other abilities.
1. Dual Teleport (Player can teleport twice before cooldown, but cooldown is longer than normal Teleport. This also sets back Speedpack, Ultipack and Teleporter into Cooldown)
2. Composite Armor ( adds 5000Hp to the Tank and when used it lasts up to 10sec and absorbs 75% of incoming Damage of Weapons only. Has 60sec Cooldown or more. When chosen this, Player can’t assume Earth Tanks Granit Defense.)
*Could also work like Thorn-Defense, means it absorbs 25 – 50% of Damage, and gives this amount back to Attacker (difficult for the Map Maker to do I would say)
*Or this is a half-passive Ability. The player has a Battery, when he gets attacked by weapons, not Towers, 10-25% damage gets absorbed and the Battery gets loaded with 10k – 15k Points. Now the Player can use this to Attack 1 Player (only Player) with this Damage. But it should have a high cooldown above 60s. While cooldown or when Battery is full, no more damage will be absorbed.
3. Crushing Wave (This Ability does 5000dmg and pushes away every Tank in front of this Tank, to a distance of 3000. This ability will help overtake CPs)
4. Holy Power (This enables the Player to instantly revive the last player that died, maybe he could also be able to chose who he wants to revive, but would be difficult in fight. The player gets revived behind him. A higher heeling rate could also be possible, as passive part of this ability. Cooldown should be above 60s)
5. Reconstruction (Like Exploder the Player has a chance of up to 25% of getting reconstructed with 25 Mana and about 50% of his full HP)
6. Bomb Planter/Bomber (The Player can place a bomb every 3min or more that does 75% of the Damage a bomb does that you can buy in Base. This Bomb only attacks Buildings not Players.
Furthermore this Tank can’t assume any ability from Trader, Tinker and Exploder except the ones mentioned above. But this Version is able to learn the abilities from any other tank, fighting on the Battlefield or not. Cause in late game, there will be lots of Titans. This Tank can assume 1 ultimate and 1 stunning ability, but if there is no 6th ability, it can learn 2 ultimate abilities. It must have 1 Passive ability like Infernal Servants.
There could be an Option to set back an ability, so that the Tank can learn a new one. But setting back an ability should cost like 1000-2500 Gold per Ability Level. Setting back ultimate, should be more expensive maybe the full 2500 Gold per Level. The 6th ability can’t be deleted!
Maybe it would be easier to Split abilities into groups, for example stunning (Lava Shot, Rocket, Aiming Rocket, Gravity Grenade) and so on.
This is only a simple idea.
And sorry for my bad english, in some cases :wink: