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Ideas for tank abilities
#1
For the moment, I'm just suggesting one.. I have a few more.

Ultimate Mine

Converts tank to a high powered stealth mine.
Makes tank invisible for 5 seconds, which during that time tank can move and convert to mine at any place and at any time. Cannot attack. Immediate effect. No damage to structures. Has area damage effect. Enemy can attack mine if found. Can un-mine itself, but at the HP when mined.

Level 1:
Has 100% of its HP when mined. Does 20% damage of overall HP (not current) to enemy tank. Unit has all HP of current HP on successful explosion.

Level 2:
Has 80% of its HP when mined. Does 40% damage of overall HP (not current) to enemy tank. Unit has 80% HP of current HP on successful explosion.

Level 3:
Has 60% of its HP when mined. Does 60% damage of overall HP (not current) to enemy tank. Unit has 65% HP of current HP on successful explosion.

Level 4:
Has 40% of its HP when mined. Does 80% damage of overall HP (not current) to enemy tank. Unit has 50% HP of current HP on successful explosion.

Level 5:
Has 20% of its HP when mined. Does 100% damage and instantly dies upon explosion. Unit has 35% of current HP on successful explosion.
Bring back old Death Magic.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.
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#2
I think I would prefer to stick with my exploder
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