2009-04-28, 16:38:19
Only the function is important (the idea) and i provide some possibilities for the idea, for exo or others to elaborate on.
I will add more to this post, tank ideas to go with the abilities
■ Ability: Thrust Vectoring........................
Alternative names: Decrease/Increase Thrust, Ground/Air Form/Mode, Land/Take Off, Descend/Ascend
• Function: Changes the air tank to a ground tank
• How: Lowers the tank, physically changes the tank model, 'glides' the tank directly straight like sky forts ability at an angle.
• Level onus: Decreased transition time, additonal bonuses, decreased 'landing' distance
• Example: Support style tank, cannot use hero weapons, works kinda like antigrav in the 'antigravity' sense by making it hover higher or lower. Slows the tank down while descending/ascending and only when the transformation is complete will the tank be considered ground/air so while switching, flak for example, would hit you until you finished the ability. The main purpose of this ability in a support tank would be sync with other skills (obviously havent thought of).
• "super" Antigrav tank for late game, it had advanced form of 'jump' which explains why it can go airborne. Uses "Hover" allowing it to fly up for limited time, with limited movement conrol (cant do sharp turns) and no other penalties. It has a main jump skill which has less range but propels the tank faster than antigrav jump, AND has some form of protection while jumping e.g. evasion. This can be used from air mode, in which case it deals damage to a target round area. When in ground mode, it can hit air units but if it misses, it will fly past.
■ Ability: Decoy......................................
Alternative names: Electromagnetic Tank, Electromagnetic Bomb,
• Function: Creates a unit or tower that draws enemy fire
• How: Summons at target location, direction tank is facing or behind the tank, can use mirror image abilty or [decoy image WC3 item - forgot name]
• Extras: Can be controlled, can be moved, unlimited hp (very high), time limit, short cooldown, setup time,
• Example: Decoy Tank - 200ms, same hp, no armour, created next to tank
- Level bonus: increase % ms, lv5 = 100%ms, bonus HP,
• Example 2: Electromagnetic Bomb - plants invulnerable item at target within 800 range, 3 seconds detonation time, when detonated, it draws enemy fire for X seconds
- Level bonus: creates invisible unit placeholders to draw more fire, increased duration, decreased detonation time, extended casting range
Notes: In MG mod, i believe there was an item that created a mirror image of the tank.
I will add more to this post, tank ideas to go with the abilities
■ Ability: Thrust Vectoring........................
Alternative names: Decrease/Increase Thrust, Ground/Air Form/Mode, Land/Take Off, Descend/Ascend
• Function: Changes the air tank to a ground tank
• How: Lowers the tank, physically changes the tank model, 'glides' the tank directly straight like sky forts ability at an angle.
• Level onus: Decreased transition time, additonal bonuses, decreased 'landing' distance
• Example: Support style tank, cannot use hero weapons, works kinda like antigrav in the 'antigravity' sense by making it hover higher or lower. Slows the tank down while descending/ascending and only when the transformation is complete will the tank be considered ground/air so while switching, flak for example, would hit you until you finished the ability. The main purpose of this ability in a support tank would be sync with other skills (obviously havent thought of).
• "super" Antigrav tank for late game, it had advanced form of 'jump' which explains why it can go airborne. Uses "Hover" allowing it to fly up for limited time, with limited movement conrol (cant do sharp turns) and no other penalties. It has a main jump skill which has less range but propels the tank faster than antigrav jump, AND has some form of protection while jumping e.g. evasion. This can be used from air mode, in which case it deals damage to a target round area. When in ground mode, it can hit air units but if it misses, it will fly past.
■ Ability: Decoy......................................
Alternative names: Electromagnetic Tank, Electromagnetic Bomb,
• Function: Creates a unit or tower that draws enemy fire
• How: Summons at target location, direction tank is facing or behind the tank, can use mirror image abilty or [decoy image WC3 item - forgot name]
• Extras: Can be controlled, can be moved, unlimited hp (very high), time limit, short cooldown, setup time,
• Example: Decoy Tank - 200ms, same hp, no armour, created next to tank
- Level bonus: increase % ms, lv5 = 100%ms, bonus HP,
• Example 2: Electromagnetic Bomb - plants invulnerable item at target within 800 range, 3 seconds detonation time, when detonated, it draws enemy fire for X seconds
- Level bonus: creates invisible unit placeholders to draw more fire, increased duration, decreased detonation time, extended casting range
Notes: In MG mod, i believe there was an item that created a mirror image of the tank.
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