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What is the solution to annoying stuff in btanks?
#21
basically all i hear is a bunch of whining from sub par players with no map awareness / versatility
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#22
lol
Cat power < needs to be implemented into btSmile
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM
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#23
Princess_Bob Wrote:Flood them with creep (UPGRADED), mabe look into switching some of your items. All those sweet weapons are pretty useless against 4 guys at once. If you cant seperate them out then you have to try and be creative. People laugh at the Smoke Generator, but if you get one early enough, and I am speaking of early mid-game, then it is very powerful. Wards are too expensive to cover the whole map, and once you are sieging their base it should be too late anyhow.

I imagine there are many things you could have done differently to make a difference in this game. Do not blame it on one exploder and 3 guys turtling with mines in their base. Your situation was not what I would consider to be the basis of this game design.

Yeah, we did flood them with creeps and those guys just hugged the artillary factory. Whenever we came close, they started using stuns and then exploder comes boom. The annoying thing with exploders is that they have very low bounty and respawn time. In an open fight, we could've beaten all of them but the fact that they are camping means:
- We had to travel long distances and they didn't
- They could put mines indefinitely
- They always have 2 towers protecting them
- They have regen
- They could teleport to us while we couldn't teleport to them

So, it's not really about changing the game to make it so people can win 2 vs 4 more easily but that the team on defense are given ridiculous amount of advantages even when all their factories and spawn points are neutralized. In Dota, this would've triggered mega creeps and gg for the defending team and perhaps something similar should be given to the winning team rather than simply income.
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#24
Teleportbreaker?
There is no sin except stupidity - Oscar Wilde

Clan B4E (Banlist 4 Europe) on Northrend! The official banlist.nl clan for Europe!
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#25
4 things only for u ywhtptgtfo and Princess_Bob i dont even need watch replay or use even a few drops of my imagination, ive seen it several times so far the same behaviour pattern, to understand what went on...its quite simple rly..they tryed do the bigg bad cow boy stand : kill the bad indians with macho guns in their pockets and atittude on their eyes...

1)Teleportbreakers not only to use vs explo not only use them so explo tk his alies but also to save urselves from the rest team u said they tp on u when going back to heal i suppose

2)mine defusal no offence but whats wrong with u son :S almost 1/2 ur crying is about those mines...if u cant pass through mass mine field = mass hp and lol enough plyrs to step on mines and go back letting enemy miners with a sadness 4 the item cd on their face just ...try..mb...defusers?S

3)ever heard of bombs?

4) EVER used bomb+smoke generator???

The rest of the things u could have done differentlly is up 2 u by watching the replay if u kept it to figure out,after all they varry from game 2 game..but those mentioned above is like alpha and omega...my advice: stop playing to show ur enemy ur d@#k is longer and just try win the game = kill artillery fact mid enemy base even if u feed a few kills to get it down

P.S. xcuse ma hard language i wrote it after long time non sleepTongue
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#26
That's very smart... as if those of us who complained dont use them. Problem with de-mining a base is that it takes time to clear a path of mines and miners can very easily replace the mines especially if all they need to do is to hug the factories. As for teleport breaker, the backfiring thing only works if I can walk right into their spawn and put it there. Otherwise, yeah it can stop exploders that use tinker and its namesake, but not exploders that use the gravity tank.

Now, even if the approaches you outlined do work, teleport breakers and defusers both cost a slot each.
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#27
Mine deffuser has like 1/3 the cooldown of a mine item + its area,and ore to the point it take 1 slot?mass mine field = they r actually standing on those mines
.Their mines!1 slot...man when u kill them with their own mines by using mine defuser u get the kill and the gold...dont consider it as defencive item use it as an orbital-like offence spell.And most often when a team that in its majority is parted by miners c this tk by defuser several times in a row they just sell their mines n get s/th else..after that its up 2 u to overpower em.4 anti well dont forget they jump in astr8 line just move around propertllySmile

P.S. kk there's another way actually if u think it wont work(other than lose the game like u did),stay in the closest to enemy base cp and w8 untill the more income gives u gold enough to buy titans..if u think it costs too much upgrade armor and not sufficient like the 1-slot-waste thingie well...just w8 untill armor gets by itself lvl 23. 23x5mins= 115mins=almost 2h hf w8ing 8)
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#28
Sry for bumping, but stop whining, ywhtptgtfo. There's plenty of items like Slider suggests to take care of the given situation with campers, smoke+bombs, tp breakers etc like he mentions. The mines have 50sec cooldown. The mine defuse pack doesn't. You can even defuse them to hurt the enemy tanks when they're on top of them.

If you can't afford the inventory slot for breakers or factories, then buy a Tech Mech. It can carry it for you, it's 350g next to the goblins. It can even teleport independently of your tank. And if it dies, the item is dropped at ground zero for you to pick it up afterwards. TP back and forth to pick up a wep in base after deploying fac = 150g. It's just another 200g and you do it much more effectively.

-Ayeshia-
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