Posts: 889
Threads: 58
Joined: Apr 2007
Reputation:
0
just got a critical error.
situation: i had a teleport breaker placed, an exploder teleports to me (~600 away from the breaker), but appears next to me. (dunno if thats a bug, cuz i dunno if he is redirected instantly or after some milliseconds)
some milliseconds after that teleport, wc3 crashes. dunno what the other guys have done.
and btw: please check the level requirements for the demon tank's banish. seems that you can skill it earlier sometimes (banish lvl 5 on demon tank lvl 10).
Posts: 889
Threads: 58
Joined: Apr 2007
Reputation:
0
next game, next critical error!
this game was with teleport breakers again. i set some during the game, and they worked without error. then a mate of mine told us to buy teleport breakers, i dunno if someone did, but ~3 minutes later critical error.
Posts: 754
Threads: 31
Joined: Mar 2007
Reputation:
1
hmm i hate criticals... i think we will have to take a look into that
but best would be, if you would find a constant rule for that... like only for exploders or something like that...
this would be a task for the developer team
Posts: 350
Threads: 19
Joined: Jul 2007
Reputation:
0
I haven't checked in 8.41 but in AFAIR in 8.34 or in 8.39 I had an exact scenario.
Here it is:
1. Enemy has a bomber with explosives.
2. We buy Teleport Breaker and setting it NEAR FLAG.
3. My Tank stays ON THE FLAG.
4. Evil enemy bomber teleports right into you(INTO THE FLAG).
5. Bomber is being teleported to the Teleport Breaker.
6. Game crashes.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
Posts: 2,292
Threads: 181
Joined: Apr 2007
Reputation:
2
NEW FATAL ERROR!
I did get critical error in a game tonight!
It happened when I teleported into an enemy mine as a exploder and was relocated by a enemy teleport breaker. -> FATAL ERROR
I think teleport breaker is a source of fatal errors! Maybe some code change which might perhaps prevent this in the future?
Posts: 281
Threads: 11
Joined: Mar 2007
Reputation:
0
yes.. there is something wrong with the teleportbreaker.. i got 2 or 3 error's to in early games.. when i played Tinker and setup one on the middle hill near the yellow flag..when Team 2 got a exploder that early...
--> i setup--> exploder ports in the area around the shop in middle... --> porter was going to work..0,01 sec. later crash :mrgreen:
Posts: 2,503
Threads: 205
Joined: Mar 2007
Reputation:
17
Ok guys, this fatal error should be fixed now for the next version.
This post has been brought to you by Sand - it's everywhere, get used to it.
Posts: 2,503
Threads: 205
Joined: Mar 2007
Reputation:
17
Yeah, thats also fixed.
This post has been brought to you by Sand - it's everywhere, get used to it.