2011-04-08, 00:46:15
I like turtles!
Slow heavy hitter tank that everybody likes.
-Turtle Tank-
Model: Gargantuan sea turtle.
Cost: 8500
Hit Ponts: 8500
Armor: 9
Speed: 250
Abilities:
[Q] Just shell in! (Active - self)
The turtle hides into its carapace and shell in, unable to move or fight but extremely resistant to damage.
Increases armor by 10 and reduces magic damage by 95%, disables spells and tank weapons. The crypt fiend's burrow animation might be a good visual (staying visible of course).
Cooldown 40s.
Level 1: Lasts 1 sec.
Level 2: Lasts 2 sec.
Level 3: Lasts 3 sec.
Level 4: Lasts 4 sec.
Level 5: Lasts 5 sec.
[W] Turtle snapper (Active - melee range)
The turtle takes a bite of the enemy tank's outer shell, slowing it down and making it more vulnerable to damage.
Slows enemy tanks by 50% and increases damage taken by 25%.
Cooldown 30s.
Level 1: Lasts 2 sec.
Level 2: Lasts 2.5 sec.
Level 3: Lasts 3 sec.
Level 4: Lasts 3.5 sec.
Level 5: Lasts 4 sec.
[E] Turtle hump (Active - 1500 range)
The turtle jumps in the air and lands with a heavy clap, perpetrating a small fissure that shakes up all ground enemies within 800 range and pushes them away.
Effect: The turtle becomes its own mortar-like parabolic projectile. Splash ground damage in a small range (half within 600, quarter within 800 range), with a fast push away from the tank in 800 range; basically the opposite of the shredder's gravity pull, but everything gets pushed away fast for 1 second. Units stay slowed for a short duration.
Cooldown 50s.
Level 1: 200 damage, slows by 10% for 3 seconds
Level 2: 400 damage, slows by 15% for 3 seconds
Level 3: 600 damage, slows by 20% for 3 seconds
Level 4: 800 damage, slows by 25% for 3 seconds
Level 5: 1000 damage, slows by 30% for 3 seconds
[R] Turtle Rain (Channeling - square area of 2000 range per side, cast "click" range 600)
The turtle calls upon its hatchlings to descend upon the enemies of its pond.
Effect: As per regular rampage, with slow projectiles of turtle model
Cooldown 60 sec.
Level 1: Each explosion deals 150 damage. 50 mana.
Level 2: Each explosion deals 250 damage. 60 mana.
Level 3: Each explosion deals 350 damage. 70 mana.
Level 4: Each explosion deals 450 damage. 80 mana.
Level 5: Each explosion deals 550 damage. 90 mana.
Slow heavy hitter tank that everybody likes.
-Turtle Tank-
Model: Gargantuan sea turtle.
Cost: 8500
Hit Ponts: 8500
Armor: 9
Speed: 250
Abilities:
[Q] Just shell in! (Active - self)
The turtle hides into its carapace and shell in, unable to move or fight but extremely resistant to damage.
Increases armor by 10 and reduces magic damage by 95%, disables spells and tank weapons. The crypt fiend's burrow animation might be a good visual (staying visible of course).
Cooldown 40s.
Level 1: Lasts 1 sec.
Level 2: Lasts 2 sec.
Level 3: Lasts 3 sec.
Level 4: Lasts 4 sec.
Level 5: Lasts 5 sec.
[W] Turtle snapper (Active - melee range)
The turtle takes a bite of the enemy tank's outer shell, slowing it down and making it more vulnerable to damage.
Slows enemy tanks by 50% and increases damage taken by 25%.
Cooldown 30s.
Level 1: Lasts 2 sec.
Level 2: Lasts 2.5 sec.
Level 3: Lasts 3 sec.
Level 4: Lasts 3.5 sec.
Level 5: Lasts 4 sec.
[E] Turtle hump (Active - 1500 range)
The turtle jumps in the air and lands with a heavy clap, perpetrating a small fissure that shakes up all ground enemies within 800 range and pushes them away.
Effect: The turtle becomes its own mortar-like parabolic projectile. Splash ground damage in a small range (half within 600, quarter within 800 range), with a fast push away from the tank in 800 range; basically the opposite of the shredder's gravity pull, but everything gets pushed away fast for 1 second. Units stay slowed for a short duration.
Cooldown 50s.
Level 1: 200 damage, slows by 10% for 3 seconds
Level 2: 400 damage, slows by 15% for 3 seconds
Level 3: 600 damage, slows by 20% for 3 seconds
Level 4: 800 damage, slows by 25% for 3 seconds
Level 5: 1000 damage, slows by 30% for 3 seconds
[R] Turtle Rain (Channeling - square area of 2000 range per side, cast "click" range 600)
The turtle calls upon its hatchlings to descend upon the enemies of its pond.
Effect: As per regular rampage, with slow projectiles of turtle model
Cooldown 60 sec.
Level 1: Each explosion deals 150 damage. 50 mana.
Level 2: Each explosion deals 250 damage. 60 mana.
Level 3: Each explosion deals 350 damage. 70 mana.
Level 4: Each explosion deals 450 damage. 80 mana.
Level 5: Each explosion deals 550 damage. 90 mana.