2009-11-06, 00:53:18
My only problem with enemy base is; its on a ramp and mortars miss all the time...
Trolololo
Poll: How long should be a normal Battle Tanks Game be? & And how long are they in reality? You do not have permission to vote in this poll. |
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should be: 15-30min | 1 | 1.61% | |
should be: 30-45min | 13 | 20.97% | |
should be: 45-60min | 9 | 14.52% | |
should be: longer | 8 | 12.90% | |
they are: 30-45min | 2 | 3.23% | |
they are: 45-60min | 11 | 17.74% | |
they are: 60min-1:15h | 6 | 9.68% | |
they are: longer | 12 | 19.35% | |
Total | 62 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Battle Tanks game length.
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2009-11-06, 00:53:18
My only problem with enemy base is; its on a ramp and mortars miss all the time...
Trolololo
2009-11-06, 11:26:47
so your suggestions for basechanges are:
- remove ramps, place base on "level 0" - remove fences - maybe add another gate on base-sides anything else?
No Support via PM!!
2009-11-06, 14:09:05
psycho_dmr Wrote:so your suggestions for basechanges are: No, that's all I have to say... Maybe some other players can chime in on this, as I'm sure there are others who know the dynamics of the siege/game time situation much better than I do. The only thing I can suggest is aesthetic stuff if you wanted to keep the base set-up to look the same as it does now... -Perhaps make the fences destructible (1000HP-2000HP), attackable by siege damage only (artillery and mortar teams?)... This will maintain the aesthetics of the current base set-up but will the walls/lanes to naturally open up as the siege progresses. -Maybe move the side gates a bit closer to the central gate, so that attacking from two of them in the late-end-game is a possibility.
Starcraft II
PandaBearGuy.614
2009-11-06, 14:47:20
IlPalazzo Wrote:-Maybe move the side gates a bit closer to the central gate, so that attacking from two of them in the late-end-game is a possibility.but that gives the defending team an adavntage, when you want to attack from diffrent lanes they can switch the lane easier EDIT: Quote:-Perhaps make the fences destructible (1000HP-2000HP), attackable by siege damage only (artillery and mortar teams?)... This will maintain the aesthetics of the current base set-up but will the walls/lanes to naturally open up as the siege progresses.what about making fences destructible by bombs only? or both siege attack and bombs but siege not so effective like bombs
Anti-HighBounty Alliance has won
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