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Hi guys, please help me, I need battle tanks 8.57 mapcfgs hash to load on my ghostC++
If anyone can post the hash that i must rewrite.
Thanks!
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GHost++ One has an integrated xml creator.
Code:
##########################
# map file for BTanks857 #
##########################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = Maps\Download\BTanks857.w3x
map_size = 155 7 9 0
map_info = 130 133 69 90
map_crc = 5 69 47 136
# map speed
# 1 = slow
# 2 = normal
# 3 = fast
map_speed = 3
# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default
map_visibility = 4
# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees
map_observers = 1
# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races
map_flags = 3
# map game type
# 1 = custom
map_gametype = 1
# map dimensions
map_width = 112 0
map_height = 112 0
# map players and teams
map_numplayers = 12
map_numteams = 2
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 2 1 0 10 1 1 100
map_slot12 = 0 255 2 1 1 11 1 1 100
# map type (for map specific stats)
# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = BTanks857.w3x
There is no sin except stupidity - Oscar Wilde
Clan B4E (Banlist 4 Europe) on Northrend! The official banlist.nl clan for Europe!
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not everyone has the software to auto detect map size, info, crc, and sha1 data. i don't, velocity just pm'd this to me, it's the post patch ghost plus btanks cfg file, enjoy.
Code:
##########################
# map file for BTanks857 #
##########################
# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
map_path = Maps\Download\BTanks857.w3x
map_size = 155 7 9 0
map_info = 130 133 69 90
map_crc = 5 69 47 136
map_sha1 = 107 144 54 233 136 158 4 249 194 88 17 49 1 111 2 228 167 65 46 125
# map speed
# 1 = slow
# 2 = normal
# 3 = fast
map_speed = 3
# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default
map_visibility = 4
# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees
map_observers = 1
# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races
map_flags = 3
# map game type
# 1 = custom
map_gametype = 1
# map dimensions
map_width = 112 0
map_height = 112 0
# map players and teams
map_numplayers = 12
map_numteams = 2
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 1 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 2 1 0 10 1 1 100
map_slot12 = 0 255 2 1 1 11 1 1 100
# map type (for map specific stats)
# map local path (for map downloads)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = BTanks857.w3x
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?
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But the map_sha1 value in the config file should not be necessary. The bot auto-calculates the sha1 hash when loading a map...
I just copied the autocalculated value into my config file (although it's not necessary ^^).
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my bot doesn't autocalculate the old values, i wouldn't be suprised if it didn't auto calculate that one either. i'm glad you put it on there for me. thanx!
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?