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Better Towers
#1
I think you should do multi laser towers or multi frost laser towers for the forces after a specific armour level is reached, so that the forces replace the existing towers by such and that the player is able to buy them as well (multi laser tower 2500, multi frost laser tower 4000). With that you also could do some more endgame weapons into the game.
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#2
i think its not a good idea, because the game is a game of the tanks and not a tower defense
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#3
This wouldn't be any different of a system than we have now, just buying stronger towers later in the game. I really don't see how this would make it into a tower defense, since we already have 3 different types of towers which admittedly are almost useless in the endgame except for keeping your opponents from capturing (and they really don't last long doing that either). After probably about 30-45 minutes, towers either aren't strong enough to kill anything and/or are too easy for your opponents to kill for them to be of any value.
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#4
I'm all for this idea or something similiar. i think it would make the game more dynamic. however, i don't think exo, or bob would go for it in a million years.

other than the junkyard i'd have to say that this map just keeps better and better for me. I like pretty much every change that was ever made for this map other than that. I would like to caution exo and bob on one thing though before i sign out here. going 100 percent for all new tanks, new tank abilities, and re-balancing tanks is not gonna get this map to the next threshold imo. it's still way too boring for stupid people imo. I'm pretty sure that stupid people want easy stuff to do like combining weapons and building towers. Now, i'm not saying that we should cater to stupid people, but if dumbing it down just a bit helps increase its popularity than it's worth it in my book.

But adding stuff that stupid people like doesn't mean that u have to make the map more stupid if you do it right. i hope exo and bob find a way to make the map more popular without loosing it's specialness. IT'S HIGH TIME THAT BATTLE TANKS TOOK IT'S RIGHTFUL PLACE AS A TOP MAP IN BNET!!!

a lot of what makes this map so cool imo is it's c.p., tower, and factory system. expanding on that to help end game variety would be much appreciated by me.

btw: i have a suggestion for the junkyard which i hope u will like...
i suggest u make an invulnerable "fed-ex mech" which can deliver an item from the junkyard to your tank when u purchase it via a new "e-bay item purchase" tank ability.
Seems cool to me, what do u think exo and bob?
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#5
:-) you are damn right i think in the same direction than you... and you new system like ebay seems to be pretty coolSmile
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#6
qweqqweq Wrote:btw: i have a suggestion for the junkyard which i hope u will like...
i suggest u make an invulnerable "fed-ex mech" which can deliver an item from the junkyard to your tank when u purchase it via a new "e-bay item purchase" tank ability.
Seems cool to me, what do u think exo and bob?

What about the Tech Mech? He can get the items for you.
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#7
Also this is battle tanks. Towers are effective income sources against creeps, so they are quite useful. Not when the enemy trying to tear down the tower. Also very useful to buy laser tower when you capture CP's



The cannon tower gives 50% more damage compared to tank weapons, splash damage in addition.

Laser does 4x dmg than cannon tower, but no splash. Weak vs Heavy Tank.

Barricade is a super effective CP delayer.


These towers have decent roles in battle tanks and I think their good as it is. Also towers get benefit from upgrades. It's up to the mapper to adjust this.
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#8
i think the only good thing would be a hp upgrade for the barricade or sometihng like this but not more towers
and a destroy ability for buyed towers and maybe a little delay when you buy tower (building progress). not much but 1 or two seconds
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#9
Well - I dont like the huge HP and HP regeneration of the barricade later in the game. It holds CP´s quite long and if you kill an enemy you could earn more money killing the enemy, than it costs to build up the baricade.
Maybe the hp of the towers are a "bit" too low, but I think the barricade for 850Gold is fine. It even give extra speed and +35% attackrate for creeps.
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#10
RikonVan Wrote::-) you are damn right i think in the same direction than you... and you new system like ebay seems to be pretty coolSmile

Thanx man

That's an old system actually with a new name. Pre-junkyard you used to be able to sell an item by clicking an ability on your tank and then left clicking an item. Then anyone on your team could type "-buy" to buy it instantly. I think that's how it worked. It was so long ago, anyways, it was something like that.

I don't think people understand what I meant by integrating this old idea with the current junkyard. Please allow me to explain it a little bit better so maybe it won't sound as retarded.

1. Put an item buying ability on all hero tanks so that you can left click that ability and then any item in the junkyard to buy it from anywhere on the map. You could name it an e-bay ablity or whatever works.
2. Write a trigger that Spawns a neutral invulnerable creep with no or almost no pathing in the Junkyard.
3. Have the creep grab the item bought and bring it to the guy who bought it. Once the item is delivered have the delivery creep either return to the junkyard and dissapear or else just dissapear right away.

Or if you don't like that idea, what about having the item parachute dropped like the Troop Comand Center does?

Some funny ideas would be to make a cool little Fed Ex building next to the junkyard and have a creep come out of it with a Fed Ex truck and then go grab the item and deliver it. Or you could make it a dude on a horse like the Archmage or something easier like that. Or put "We deliver" in the junkyard description. It doesn't have to be a "fed-ex mech" or even a mech, just something to bring me my damn item would be cool i.m.o.

Another reason why I don't like the junkyard is 'cause it ends up screwing teams with leavers out of too much gold recource i.m.o.. sometimes people have to go for un-forseen real life stuff or their i.s.p. cuts out and it just can't be avoided. I don't like for games to get ruined by this. And i'm not saying that you should give all the leaver's item's gold's worth to his teamates right away either. What i'm proposing is a simple compromise which some one else had suggested earlier. I think you should remove the items from the junkyard after 10 minutes if they haven't been bought yet and have their gold value added to the force gold.

Battle Tanks is a team game but sometimes your team's house starts on fire or their girl friend wants to give them a blow job and she won't wait or something like that so a little less getting screwed by leavers would be nice i.m.o.
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?
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#11
If a new tower were to be added, I would suggest it be some sort of "shell" tower:

It would have the most HP but no guns - just a single carrying slot.
Whatever weapon was inserted would count as double (or maybe triple), that way you could have a really strong tower with crazy damage (you could even go for a frost lazer in the late-game) without making it cost too much or be imbalanced.
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#12
Or an anti creep tower which has 1100 Range vs creeps only - and is only buildable at ruins. With quite much HP and costs, maybe between Cannon and Laser Tower, and Multishot :mrgreen:
Just against factory tactics a little support ^^
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#13
but this tower would be easy to destroy if no enemy is near, so its to fragile to be used often i think...
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#14
And a bunker is fragile ? - he shots really much in comparison Smile
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