Posts: 2,292
Threads: 181
Joined: Apr 2007
Reputation:
2
When I played alone (single player mode), I discovered a bug that is quite obvious and should have been discovered for long time ago. The thunder tanks lightning aura doesn't do more than 35 dmg whatsoever level. I skilled it at level 5, and it did only 35 damage, instead of 175!!! It did so when I was totally playing alone with no bots.
Posts: 2,503
Threads: 205
Joined: Mar 2007
Reputation:
17
When you learn a new level of this skill you'll have to die first to apply it ... this has been this way since this skill was implemented.
This post has been brought to you by Sand - it's everywhere, get used to it.
Posts: 2,292
Threads: 181
Joined: Apr 2007
Reputation:
2
Not like I want to feed the enemy every time level the skill, just to get the electro aura better. Haven't it been better that you just skilled a skill (UI that disappears after learning it), then for each level a unit skill would have been added to the Electro tank. Learning level 2 electro aura would remove the unit skill electro aura (1) and added unit skill electro aura (2)
Posts: 1,203
Threads: 43
Joined: Mar 2007
Reputation:
8
u dont really think he didnt try this, right? >.>
Not yet totally dead, you can find the Team and possibly new and old Players on our new Discord Server. Join by this Instant Invite:
https://discord.gg/FbbGbHj
Posts: 2,292
Threads: 181
Joined: Apr 2007
Reputation:
2
I was talking about creating 5 seperate abilities. He may have probably tried it. And it doesn't work.
What about using the Demon Hunter's immolation?
5 mp activation cost, 40 dps aura pr level, 0.1 mp drain pr level? Turning it on will reduce mana regen.
____
BUG: Goblin Tank can use goblin hammer on air when Net Launcher is used on them.
BUG: Bombs (6000) hit air tanks when Net Launcher is used on them
This make net lancher way to imba. Compensate it.
____
btw are you supposed to start as lv1 at rush mode?
Posts: 2,292
Threads: 181
Joined: Apr 2007
Reputation:
2
Minor Bugs:
The Infernal buying description is wrong. It says chaos bombs instead of chaos waves.
Also the traders energy shield says (lv1-5) 4-8 sec on pre-learn, while it's 3-7 when you learned it.
Also are you supposed to start as lv1 in rush mode?
Edit_
Also the mines learning description for demolisher starts at level 1: 360, which is also wrong. It is 320 instead.
Posts: 802
Threads: 41
Joined: Oct 2007
Reputation:
0
Demolisher Burning Oil shortcut ® don't work. This dont work in recent versions too.
Trolololo
Posts: 2,503
Threads: 205
Joined: Mar 2007
Reputation:
17
This post has been brought to you by Sand - it's everywhere, get used to it.
Posts: 802
Threads: 41
Joined: Oct 2007
Reputation:
0
Does Tinker's "Ultimate" that summons a factory supposed to take advantage of its forces upgrades? Because it does. In later levels its HP becomes as much as an Ice Robot. In a combat this can be too unbalanced...
Trolololo
Posts: 2,503
Threads: 205
Joined: Mar 2007
Reputation:
17
This works as intentioned. When implementing such things is always difficult to tell if something is too strong or too weak. In case you (and others too) think this is too strong it can be changed of course.
This post has been brought to you by Sand - it's everywhere, get used to it.
Posts: 2,292
Threads: 181
Joined: Apr 2007
Reputation:
2
I think it's hp is high and it's healing rate is relative low. (tinker lol, tinker drops gold hull and get full hp in 1 sec)