2008-01-29, 16:42:01
now, as the new pack recipes are implemented, i got to say this:
the base's shops sink more and more in chaos. :lol:
there are seven shops + the factories, where you can also buy some stuff. and why is the speed pack recipe in the mine shop, while the speed pack is in another one (together with the remote defusel kit) ?
my suggestion: clear the base!
maybe rearrange the shops, putting the 3 weapon shops together, and the equipment shops away from them.
but most important: rearrange the items in the equipment shops:
:arrow: one shop selling cheap consumable stuff (detector, net launcher, teleport breaker, mana battery, reinforcements, mortar team, update, troop upgrades, ..?..),
:arrow: one who sells permanent vehicle buffs like hulls, speed, teleporter, radar, etc
:arrow: one who sells recipes (maybe there will be more? if not its ok, no shop has to be full)
:arrow: one who sells all kinds of explosives like mines, explosives, bombs, orbital control, remote defusal kit, ....
maybe that would result in 1 additional shop, but they werent full (meaning that you had to read less names/tooltips per shop), and if all of them would fit into a concept, so i think it would be far more cleary arranged and newb supporting.
dunno, just an idea. :roll:
new people won't notice the goblin trader for example, and will see no clear concept in the arrangement of equipment items. :?
here are some smaller suggestions which would go well with this, but you only vote for the suggestion above.
1) make a short text string at the shops which tell what kind of building/shop this is (example: weapons, equipment, ...). these text strings should disappear with -notips (or -nt?)
2) remove the speed pack, ulti pack, power pack and trader hunter pack from the shop. either it is available through the recipe, or can be bought straight from a shop. why? less confusing, better to balance (rgarding cost and upgrades needed, more space in the shops/less tooltips to read for newbs)
3) let reinforcements and mortar teams be bought in a regular shop in the base, and additionally maybe in player controlled factories.
the base's shops sink more and more in chaos. :lol:
there are seven shops + the factories, where you can also buy some stuff. and why is the speed pack recipe in the mine shop, while the speed pack is in another one (together with the remote defusel kit) ?
my suggestion: clear the base!
maybe rearrange the shops, putting the 3 weapon shops together, and the equipment shops away from them.
but most important: rearrange the items in the equipment shops:
:arrow: one shop selling cheap consumable stuff (detector, net launcher, teleport breaker, mana battery, reinforcements, mortar team, update, troop upgrades, ..?..),
:arrow: one who sells permanent vehicle buffs like hulls, speed, teleporter, radar, etc
:arrow: one who sells recipes (maybe there will be more? if not its ok, no shop has to be full)
:arrow: one who sells all kinds of explosives like mines, explosives, bombs, orbital control, remote defusal kit, ....
maybe that would result in 1 additional shop, but they werent full (meaning that you had to read less names/tooltips per shop), and if all of them would fit into a concept, so i think it would be far more cleary arranged and newb supporting.
dunno, just an idea. :roll:
new people won't notice the goblin trader for example, and will see no clear concept in the arrangement of equipment items. :?
here are some smaller suggestions which would go well with this, but you only vote for the suggestion above.
1) make a short text string at the shops which tell what kind of building/shop this is (example: weapons, equipment, ...). these text strings should disappear with -notips (or -nt?)
2) remove the speed pack, ulti pack, power pack and trader hunter pack from the shop. either it is available through the recipe, or can be bought straight from a shop. why? less confusing, better to balance (rgarding cost and upgrades needed, more space in the shops/less tooltips to read for newbs)
3) let reinforcements and mortar teams be bought in a regular shop in the base, and additionally maybe in player controlled factories.