2008-05-02, 23:55:51
Whoa, that one was a lot of work and it took a while, but I think it was worth the wait for you! At first I wanted to do even more in this version, but I hadn't enough time to work on the map, so I thought I'll realease it now, so guys won't have to wait much longer.
The AI might not play that good with all tanks, maybe there will be some improvements in the future. And its completly normal that the AI buys all tanks at the base, because otherwise it would be too hard to implement and the AI would go on a kamikaze mission, just to get to the Construction Hall. The new tanks are quite difficult to balance, but I'm confident that you'll give us some feedback about them
Have fun!
v 8.43
The AI might not play that good with all tanks, maybe there will be some improvements in the future. And its completly normal that the AI buys all tanks at the base, because otherwise it would be too hard to implement and the AI would go on a kamikaze mission, just to get to the Construction Hall. The new tanks are quite difficult to balance, but I'm confident that you'll give us some feedback about them
Have fun!
v 8.43
- Added two new tanks: Scout and Sky Fortress
- Placed two additional Healer-Runes on the map
- Jump (Anti-Grav) no longer triggers Mines
- Trade-Items now increase the bounty of the Trader 5 times as high
- The AI now also buys the Tanks of the Tank Construction Hall (except Exploder)
- Bombs are now disabled when the unit is caught in a net
- Mines now also do 50% of their damage to allied units
- The level of the Aura Upgrade is now also shown in the -tech command
- Force Tower will no longer upgrade items
- Fixed the damage bug when leveling Electro Aura (Thunder Tank)
- Fixed the tech requirement bug of the Infernal Robot
- Fixed some minor bugs
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