i noticed before that the rune carving animation stays for the whole game if the scout carves the rune and then someone takes the rune immediately afterwards.
the rune is then treated as not carved, but the spell is ordered and not cancelled.
that was just a graphical issue, but when a new rune spawned it looked like it was carved, but actually it wasnt.
overall, i think few experience exists with rune carving as its skilled not very often. i think about a suggestion to rework this skill a bit.
DerSatan Wrote:i noticed before that the rune carving animation stays for the whole game if the scout carves the rune and then someone takes the rune immediately afterwards.
the rune is then treated as not carved, but the spell is ordered and not cancelled.
that was just a graphical issue, but when a new rune spawned it looked like it was carved, but actually it wasnt.
But this has been fixed. This seems to be something different, a replay would be helpful in this case.
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Well, it is a long Replay. The problem is, you dont see the rune beeing manipulated, because you just watch the game, even if you switch to the sout player :/
In the replay might be the same situation as in the screenshot later on, so it is the same game.
The rune was used maybe 10-20 times before it disappeared. So I fear, that the replay is not that helful :|
Random Player
- noob, nobody, medium, pro - we will see what happens ^^