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Better Towers
#10
RikonVan Wrote::-) you are damn right i think in the same direction than you... and you new system like ebay seems to be pretty coolSmile

Thanx man

That's an old system actually with a new name. Pre-junkyard you used to be able to sell an item by clicking an ability on your tank and then left clicking an item. Then anyone on your team could type "-buy" to buy it instantly. I think that's how it worked. It was so long ago, anyways, it was something like that.

I don't think people understand what I meant by integrating this old idea with the current junkyard. Please allow me to explain it a little bit better so maybe it won't sound as retarded.

1. Put an item buying ability on all hero tanks so that you can left click that ability and then any item in the junkyard to buy it from anywhere on the map. You could name it an e-bay ablity or whatever works.
2. Write a trigger that Spawns a neutral invulnerable creep with no or almost no pathing in the Junkyard.
3. Have the creep grab the item bought and bring it to the guy who bought it. Once the item is delivered have the delivery creep either return to the junkyard and dissapear or else just dissapear right away.

Or if you don't like that idea, what about having the item parachute dropped like the Troop Comand Center does?

Some funny ideas would be to make a cool little Fed Ex building next to the junkyard and have a creep come out of it with a Fed Ex truck and then go grab the item and deliver it. Or you could make it a dude on a horse like the Archmage or something easier like that. Or put "We deliver" in the junkyard description. It doesn't have to be a "fed-ex mech" or even a mech, just something to bring me my damn item would be cool i.m.o.

Another reason why I don't like the junkyard is 'cause it ends up screwing teams with leavers out of too much gold recource i.m.o.. sometimes people have to go for un-forseen real life stuff or their i.s.p. cuts out and it just can't be avoided. I don't like for games to get ruined by this. And i'm not saying that you should give all the leaver's item's gold's worth to his teamates right away either. What i'm proposing is a simple compromise which some one else had suggested earlier. I think you should remove the items from the junkyard after 10 minutes if they haven't been bought yet and have their gold value added to the force gold.

Battle Tanks is a team game but sometimes your team's house starts on fire or their girl friend wants to give them a blow job and she won't wait or something like that so a little less getting screwed by leavers would be nice i.m.o.
Why's the rothchild family crest and the illuminati symbol on my 1 dollar bill? Why do rich and powerful American "christian" leaders have gay sex and worship a giant 40 foot stone owl at Beach Grove every year? Why doesn't anyone care?
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Messages In This Thread
Better Towers - by RikonVan - 2008-11-10, 19:00:31
Re: Better Towers - by SCorpA1 - 2008-11-10, 19:44:26
Re: Better Towers - by Bobguydude - 2008-11-11, 01:07:50
Re: Better Towers - by qweqqweq - 2008-11-11, 13:38:43
Re: Better Towers - by RikonVan - 2008-11-11, 15:21:22
Re: Better Towers - by Exodus - 2008-11-11, 16:19:15
Re: Better Towers - by TKF - 2008-11-11, 16:52:09
Re: Better Towers - by SCorpA1 - 2008-11-11, 16:56:52
Re: Better Towers - by Gammagulp - 2008-11-11, 18:53:29
Re: Better Towers - by qweqqweq - 2008-11-28, 15:24:42
Re: Better Towers - by GooglyBoogly - 2008-12-03, 08:13:30
Re: Better Towers - by Gammagulp - 2008-12-04, 20:25:08
Re: Better Towers - by SCorpA1 - 2008-12-04, 22:30:38
Re: Better Towers - by Gammagulp - 2008-12-04, 23:03:51

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