2008-03-09, 18:46:10
Just activate "conquest victory". So defenders should get out of base to not to lose game. So they will feel the pressure
Leavers must give money of course. They are less people... if it is 3v4 then this means game is 1v1 1v1 2v1. Think about that 2v1 guy...
Also in highly long games, team with less ppl will be overwhelmed because everybody will get high-end tanks. Less ppl will use less abilities : which means weapons will be less effective etc... They will need really much money to balance this...
All imba thing is what everybody does. Everybody try to play alone and kill alone. Thats why game gets imba in these conditions...
"In team games I dont feel any imba thing..."
Ah also, your team (not your force) must be getting all bounties of that destroyed factory's creeps that are not spawned...
For each factory you get must be getting:
(15 * 4 * (24+(game min) / 2.5)) / (Player number) = Bounties you would get if you killed all creeps from that destroyed factory... If not, it must be corrected to this. But i think it already works like that.
Leavers must give money of course. They are less people... if it is 3v4 then this means game is 1v1 1v1 2v1. Think about that 2v1 guy...
Also in highly long games, team with less ppl will be overwhelmed because everybody will get high-end tanks. Less ppl will use less abilities : which means weapons will be less effective etc... They will need really much money to balance this...
All imba thing is what everybody does. Everybody try to play alone and kill alone. Thats why game gets imba in these conditions...
"In team games I dont feel any imba thing..."
Ah also, your team (not your force) must be getting all bounties of that destroyed factory's creeps that are not spawned...
For each factory you get must be getting:
(15 * 4 * (24+(game min) / 2.5)) / (Player number) = Bounties you would get if you killed all creeps from that destroyed factory... If not, it must be corrected to this. But i think it already works like that.
Trolololo