2008-12-18, 10:33:50
@Althend: what you said is just plain wrong -
1. look at how much hp the spawned troops have: 360 dmg is not nearly enough to kill them in one blow
2. 5 seconds normally means 5 shots of your tank cannon + whatever you got, which normally does not wield enough to kill the rest of the hp, and even if it does - if there were no troop command, you would have dealt that dmg to the normal dark force creeps, so mathematically spoken you lost something.
3. How can you speak for everyone? I'm a member of this forum as well, and i posted this topic - okay, i know how to counter troop command, but that is to get a troop command myself. Also: More gold??? Are you sane??? Troop command units give way less gold, and for every troop command unit you kill you probably kill one force unit less, which means (force unit gold) - (troop command unit gold) less for you.
4. Okay, so you mean that after you killed those troop command units you can just step on, follow me wherever you want to and kill me? I have to say it again: are you sane? There are still force creeps which can easily kill you early in the game (in fact they can as well kill you later on, but it happens not quite as frequently) and the tank with the troop command ain't static either and can move back and forth all the time and just avoid your shots while killing creeps with his creep cannon
@Morkador:
If you meant my statement about creeps being weak in the late game: Mathematically spoken you may be right .- but you forgot one factor: The troop command takes a whole slot, which means for example one upgraded gold hull less or maybe one poison magic less or whatever you play normally, and as my setup late game normally is something like titan with one or two gold hulls, an ultimate pack and some weapons, whis would mean a difference of at least 30% firepower difference (taking the tank canon into account for some percentage), which is quite more than enough to outweight the troop command units. And don't forget all those mass kill skills - the wave of the infernal for example should kill all of them in the blink of an eye, as does the devil explosion and so on (depends on upgrades of the skill used and of the creep armor of course)
Sorry for the offence (this time i sure did offend at least Althend), I just think this discussion is getting off hand if you start to throw numbers in without any mathematical ground - also, i don't like to get ppl angry, so it could well be better to close this topic.
1. look at how much hp the spawned troops have: 360 dmg is not nearly enough to kill them in one blow
2. 5 seconds normally means 5 shots of your tank cannon + whatever you got, which normally does not wield enough to kill the rest of the hp, and even if it does - if there were no troop command, you would have dealt that dmg to the normal dark force creeps, so mathematically spoken you lost something.
3. How can you speak for everyone? I'm a member of this forum as well, and i posted this topic - okay, i know how to counter troop command, but that is to get a troop command myself. Also: More gold??? Are you sane??? Troop command units give way less gold, and for every troop command unit you kill you probably kill one force unit less, which means (force unit gold) - (troop command unit gold) less for you.
4. Okay, so you mean that after you killed those troop command units you can just step on, follow me wherever you want to and kill me? I have to say it again: are you sane? There are still force creeps which can easily kill you early in the game (in fact they can as well kill you later on, but it happens not quite as frequently) and the tank with the troop command ain't static either and can move back and forth all the time and just avoid your shots while killing creeps with his creep cannon
@Morkador:
If you meant my statement about creeps being weak in the late game: Mathematically spoken you may be right .- but you forgot one factor: The troop command takes a whole slot, which means for example one upgraded gold hull less or maybe one poison magic less or whatever you play normally, and as my setup late game normally is something like titan with one or two gold hulls, an ultimate pack and some weapons, whis would mean a difference of at least 30% firepower difference (taking the tank canon into account for some percentage), which is quite more than enough to outweight the troop command units. And don't forget all those mass kill skills - the wave of the infernal for example should kill all of them in the blink of an eye, as does the devil explosion and so on (depends on upgrades of the skill used and of the creep armor of course)
Sorry for the offence (this time i sure did offend at least Althend), I just think this discussion is getting off hand if you start to throw numbers in without any mathematical ground - also, i don't like to get ppl angry, so it could well be better to close this topic.
Getting used to the Sand everywhere. At least it brings us map updates.