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No Exploder -> No Explosives
#20
qweqqweq Wrote:2. make the tinker like the trader so that they can no longer carry a weapon or hull. Instead only let them use items the trader can. The reason I don't think tinkers should be allowed to carry hulls is because it only encourages tinker noobs to play him the whole game.

biggest BS i ever read here... Tinker is part of the Game.. there are n00b Tinkers like n00b Tanks.. what are you -.-

@ Topic

in a -no exploder mode

there should be no explosives, so that no Tank/Tinker what ever can use it.. everything else has nothing to do with -no exploder aka Kamikaze

^.^
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Messages In This Thread
No Exploder -> No Explosives - by ChronicStoned - 2008-12-09, 16:45:55
Re: No Exploder -> No Explosives - by qweqqweq - 2008-12-09, 18:28:18
Re: No Exploder -> No Explosives - by TKF - 2008-12-09, 21:24:22
Re: No Exploder -> No Explosives - by SCorpA1 - 2008-12-09, 21:41:52
Re: No Exploder -> No Explosives - by qweqqweq - 2008-12-10, 00:02:31
Re: No Exploder -> No Explosives - by horselance - 2008-12-10, 20:22:51
Re: No Exploder -> No Explosives - by BENNIE.FM - 2008-12-11, 15:19:23
Re: No Exploder -> No Explosives - by Exodus - 2008-12-12, 00:34:36
Re: No Exploder -> No Explosives - by DerSatan - 2008-12-12, 01:54:43
Re: No Exploder -> No Explosives - by Giftfinger - 2008-12-12, 02:56:46
Re: No Exploder -> No Explosives - by kiraice - 2008-12-12, 16:03:35
Re: No Exploder -> No Explosives - by qweqqweq - 2008-12-14, 02:16:31
Re: No Exploder -> No Explosives - by horselance - 2008-12-14, 12:28:32
Re: No Exploder -> No Explosives - by BENNIE.FM - 2008-12-15, 12:51:10
Re: No Exploder -> No Explosives - by qweqqweq - 2008-12-22, 07:29:32
Re: No Exploder -> No Explosives - by SirJoghurt - 2008-12-24, 17:40:23

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