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Weapon cost effectivity analysis (high level gaming)
#7
Imo, the minute differences in R and fR (gold / DPS ratio) are neglictable.

What really makes a weapon of the exact same range better than another is how you use it.

A high level player can't neccessarily be judged on their weapon choice in terms of minute differences in gold/dps but the way they use it. Eg. fireball vs light plasma, 2 weapons in the same range with near DPS, but some people prefer the multiple projectiles / cooldown of light plasma better than fireball or vice versa.

It eithers comes down to personal choice and your experience of using a certain weapon and mastering it, Eg, tornado summoner and energy torpedoes.

or

When a certain weapon is better for the current situation. Eg, entire enemy team just upgraded to air vehicles.
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Re: Weapon cost effectivity analysis (high level gaming) - by jman - 2009-01-08, 06:36:11

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