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Weapon cost effectivity analysis (high level gaming)
#9
the speed of projectile is almost irrelevant. almost, since they are homing (not visually, but technically). in an extreme scenario of projectiles travelling with a speed of 550 obviously chances are you will be long dead before your opponent even starts taking damage, but still the projectiles are fired, and WILL reach and damage him (unless he can outrun them but lets exclude that assumption). yet projectile speed of guns in btanks is always between the 1500 and 2500 and therefore i would not consider that difference of importance, since it rather comes down to a cooldown comparison.

the cost/DPS ratios from this comparisons are neglictable indeed, but i assume once magic trader and other weapon shop and middle shop are added, some guns will be revealed as inferior.

although i must admit, the very minor differences in the weapons cost/DPS ratio were something i was not expecting, and it reveals the amazing work done by the mappers in balancing the map. noobs tend to think "well... so many guns to chose from, wich one is best?" until this point we can safely assume they are all equally worth their money.

obviously the effectivity of a gun depends on the way you use it. that comment was really pointless, im sure everybody here is aware of that.
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Re: Weapon cost effectivity analysis (high level gaming) - by pinesface - 2009-01-08, 17:53:19

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