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Weapon cost effectivity analysis (high level gaming)
#10
The speed of the projectile is far from irrevelant... It really matters if the opponent is able to fire 1 additional times with at least 1 weapon or not. Could mean the difference between your life or death... It can really matter if you give the last shot to a dieing enemy tank/tower/creep so you get the bounty or the force... And in case you forgot, you can heal during the time the projectile gets to its target... It means the most in the beginning when assaulting a cp...
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Re: Weapon cost effectivity analysis (high level gaming) - by IGThf - 2009-01-08, 18:26:04

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