Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Weapon cost effectivity analysis (high level gaming)
#20
A lot of tanks have abilities that seem to be designed for a certain range style

For example, Goblin Shredder, Thunder Tank, Goblin Tank, Demon Tank, and Infernal all work best at short range
Whereas something like scout is much better at long range
Reply


Messages In This Thread
Re: Weapon cost effectivity analysis (high level gaming) - by Bhangbhangduc - 2009-01-11, 06:37:18

Possibly Related Threads…
Thread Author Replies Views Last Post
  When to upgrade weapon vs not Bungmangler 1 3,762 2010-05-31, 17:48:49
Last Post: Saiyuki
  what weapon do you start with the light tank? Gantz 51 41,179 2009-06-12, 08:05:58
Last Post: BENNIE.FM
  is trader adjusted in high bounty games? benben10 2 3,159 2008-10-04, 21:13:19
Last Post: Exodus



Users browsing this thread: 2 Guest(s)