2009-01-19, 20:52:25
I wouldn't mind a 'healing' or support tank, though if such a tank were implemented, it should be late game (so costs 11000+) so it doesn't overlap with the guardian which can also heal.
Also, the tank should have atleast 1 Passive ability (other than the cannon) so it has enough mana to cast spells.
What about giving the tank blink since no other tank has that? (not like the tinker ability, with high range high cooldown, but an ability with a low range, low cooldown, low cost)
Still prefer the uber tinker though.
Also, the tank should have atleast 1 Passive ability (other than the cannon) so it has enough mana to cast spells.
What about giving the tank blink since no other tank has that? (not like the tinker ability, with high range high cooldown, but an ability with a low range, low cooldown, low cost)
Still prefer the uber tinker though.