2009-01-20, 16:43:35
"i have no idea how you could make the buyable"
I was thinking something along the lines of this:
-there is a button in the center shop, if you click it you can obtain a computer ally
-there might be tech requirements for a computer ally and/or you might need to have a vote for your team to get one (similar to the -give up command).
-the computer ally comes with a tank and weapons and immidiatly acts as a normal ai would
-the tank the comp ally comes with could depend on armor upgrades and gold
-the tank could also come with experience that depends on how much time has passed
-the gold that the computer ally recieves could be equal to how much extra gold your team would have if there was an additional player. (if noone knows what I mean, realise that you don't get full gold from your force or when leavers leave, instead the amount depends on the number of players. If you have 1 player you get 12% of force gold, but with 2 players they get 9% each (so 18% in total); so if a comp ally joins a 1 player game they could get say 6% of the commulative force gold that was lost due to one less player) So basically, there could be a integer value, call it lost_gold_due_to_less_players. This value could be determined as the game progresses (such as everytime someone leaves or every 5 minutes), and when a comp ally joins then they get a portion of this gold. Or you could come up with a simpler formula but this seems the most balanced.
I was thinking something along the lines of this:
-there is a button in the center shop, if you click it you can obtain a computer ally
-there might be tech requirements for a computer ally and/or you might need to have a vote for your team to get one (similar to the -give up command).
-the computer ally comes with a tank and weapons and immidiatly acts as a normal ai would
-the tank the comp ally comes with could depend on armor upgrades and gold
-the tank could also come with experience that depends on how much time has passed
-the gold that the computer ally recieves could be equal to how much extra gold your team would have if there was an additional player. (if noone knows what I mean, realise that you don't get full gold from your force or when leavers leave, instead the amount depends on the number of players. If you have 1 player you get 12% of force gold, but with 2 players they get 9% each (so 18% in total); so if a comp ally joins a 1 player game they could get say 6% of the commulative force gold that was lost due to one less player) So basically, there could be a integer value, call it lost_gold_due_to_less_players. This value could be determined as the game progresses (such as everytime someone leaves or every 5 minutes), and when a comp ally joins then they get a portion of this gold. Or you could come up with a simpler formula but this seems the most balanced.