2009-01-23, 22:44:59
Quote:1/ Change the time of each "round" from 5 minutes, make it 3-4 min. People who would receive money at better rate and upgrad would be less long to acquire.
every 5 minutes, your team gets a certain percentage of the bounty of units that your force killed during the last five minutes, plus a compensation if you control more CP`s and/or destroyed force factories in the enemies' base.
that means, you wouldnt get more money, but the armor upgrades will increase at a faster pace (which have a greater impact on the game than weapon upgrades), which wouldnt really fasten a game.
but the thought behind this suggestion is really nice. 100 gold you get now is worth much more than 100 gold you get in 5 minutes. this is especially crucial if you destroyed some force factories in the base, as you get the bounty for the troops averagely 2.5 minutes later than the defending team.
what about paying the force gold instantly, all the time? as soon as your force kills something (or an enemy creep has not spawned because of control/destruction) the bounty should instantly be divided among the team. if that creates too much fraction problems (especially with the % penalties when a force kills something depending on the number of players in the team), you could wait until the amount of gold the force would give you can be divided evenly among the team players.
this would fix a disadvantage an attacking team has compared to the defending team, and is therefore just logical as i think about it.